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We targeted on sharpening the gameplay this week. We’ve improved the bosses by making them match into the surroundings higher and so they have extra fascinating animations and assaults.
Enemy steadiness has been improved on the whole to raised scale with participant development.
These modifications ought to make combating way more tough and fascinating, particularly later within the sport and to account for the added issue, checkpoints are actually obtainable at intermediate factors within the map.
Some obstacles are added and gamers have to defeat sure bosses to get by these obstacles.
There’s been many different minor modifications and bug fixes to the remainder of the sport programs and the story introduction.
Next week, to proceed refining the immersion of the sport, we’ll concentrate on visuals and sounds, in addition to proceed to repair bugs and steadiness points as they’re found.
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