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We are a small worldwide indie studio Flyin Dogs. And right here is our first challenge — The Tales of Bayun.
It is a narrative journey sport / visible novel set in a grim fantasy world based mostly on jap european and slavic myths and legends. Even although our sport is comparatively small (about 8-12 hours to get all of the endings), we did a whole lot of analysis and analyzed dozens of various folklore items to construct from scratch a singular however genuine world.
The core gameplay is selecting completely different actions and dialogue solutions, however we even have stats and stock administration, world exploration by means of Point and Click components, further options like bestiary.
Game itself is made with the most recent model of Unity engine, some plug-ins from the market (e.g. Adventure Creator) and Spine for animation.
Here is the trailer:
Here come some screenshots and arts:
Here is the demo model:
Steam Page hyperlink
We have launched it only some days in the past and now we’re very eager for suggestions. There are many devs and gamers with a practiced eye right here! Our staff will be pleased about any opinions, concepts and options. We even made a Google Forms survey.
In case you do not like this sort of stuff, be happy to jot down down your ideas in remark part or attain us by way of social networks
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