Timothy and the Tower of Mu is the second sport within the sequence from the developer. The first sport was extra of a top-down puzzle stealth sport, with this one all about hardcore platforming. The sport presents an fascinating dichotomy that includes strong platforming… and irritating pacing.
Going Up
Our story finds Timothy who after saving his grandfather from a mysterious illness within the first sport, now finds him lifeless as a result of a curse from the treatment. To convey him again to life, he should now climb the tower of the Star God to earn one want from the mysterious being. Standing in his method is a tower filled with traps, platforming, dangerous guys, and quite a lot of obstacles.
The normal gameplay is all about platforming, you have got a normal soar, a slingshot projectile, and the power to sprint both on floor or within the air. While there are two powerups you could find within the sport, none of them add any new tech to the moment-to-moment gameplay. Progression is about clearing every of the sport’s main dungeons, which requires you to discover a key within the normal space to get in. Kill the boss, and you progress on to the subsequent part of the sport with much more traps and enemies to struggle.
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Make no mistake about this sport, that is very troublesome and superior platforming you’re going to be doing. Spikes and buzz noticed traps are instantaneous loss of life, and most enemies respawn off digicam. The solely issues that may help you might be therapeutic gadgets from the varied shops, discovering therapeutic fountains, and the dear checkpoints which might be the one method to save your progress.
Despite the restricted transfer set, the sport does an important job of introducing new environmental hazards and challenges so that you can overcome. From starting to finish, the sport doesn’t repeat the identical actual traps and can drive you to adapt to the incoming obstacles. However, the issue might be the least of your issues on the subject of the pacing and UX design.
Falling Down
Timothy and the Tower of Mu boast strong platforming that’s sadly marred by some questionable choices when it comes to its construction and play. There are a number of instances within the sport the place it is going to require you to repeat sections by going again via them the reverse method. In one spot, you have to repeat your entire space thrice to seek out an merchandise, ship it again to the individual, after which return up once more. There is a complete cooking minigame the place you’ll be able to create dishes based mostly on the random drops from enemies, and it’s optionally available…till it’s required in a single spot with none warning in an effort to make progress.
As the sport goes on, the space between checkpoints turns into longer which provides to the frustration once you die. There are many rooms on this sport which might be made up of two or extra self-contained harmful sections. Die close to the tip of the room and also you’re going to should repeat all the things over once more. This sport has a ton of loss of life traps that may ship you again to a checkpoint sooner than you’ll be able to say “jump.” Near the tip of the sport, anticipate to undergo a number of huge rooms earlier than you may get even only one checkpoint.

whereas the mechanics are easy, the impediment design is very superior
The boss designs lean extra in the direction of puzzles, which may additionally imply it may be troublesome to determine if you happen to’re really hurting a number of of them. My largest tip is to all the time top off on meals gadgets as a method of injury boosting or simply tanking via among the sections. Without any mapping system, it may be exhausting to recollect the place sure retailers had been or the place you have to go if you’re returning to the sport after an prolonged absence.
Because It’s there
Timothy and the Tower of Mu just isn’t a sport made for everybody. If you get pleasure from difficult platformers, this sport options its personal tackle troublesome sections someplace as a much less technical, extra obstacle-focused take off Celeste. I do hope that for the subsequent sport, there’s as a lot care performed to the pacing as there’s to the platforming.
This was performed with a press key supplied by the developer