Game Development unity – τ = r × F, In unity3d/PhysX how can we outline r? Team FunTrove - September 1, 2022 0 [ad_1] unity – τ = r × F, In unity3d/PhysX how can we outline r? – Game Development Stack Exchange Stack Exchange Network Stack Exchange community consists of 182 Q&A communities together with Stack Overflow, the biggest, most trusted on-line neighborhood for builders to study, share their data, and construct their careers. Visit Stack Exchange Log in Sign up Game Development Stack Exchange is a query and reply website for skilled and unbiased sport builders. It solely takes a minute to enroll. Sign as much as be part of this neighborhood Anybody can ask a query Anybody can reply The finest solutions are voted up and rise to the highest Asked at the moment Viewed 17 instances $begingroup$ How does PhysX outline/calculate the space from the middle of mass the place we apply the power to provide a torque? requested 3 hours in the past $endgroup$ 1 You should log in to reply this query. lang-cs Your privateness By clicking “Accept all cookies”, you agree Stack Exchange can retailer cookies in your machine and disclose info in accordance with our Cookie Policy. Accept all cookies Customize settings [ad_2] LEAVE A REPLY Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.