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Unity Animator animations fail to play solely when triggered by consumer enter

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Unity Animator animations fail to play solely when triggered by consumer enter

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I’ve a unity animator setup like so. When the sport runs, I can set off every state within the state machine with consumer enter. I can use HasExitTime flag to set off the animation, and it’ll play by means of and loop infinitely as anticipated.

However, when I attempt to use the GearChange set off, the state machine progress bar performs, the right field is triggered, however the animation itself does not play! I’m at a complete loss as to what the issue is right here, as every part else is precisely the identical, minus the consumer enter.

The console is not displaying any errors, the animation merely does not reply to the state machine. What am I lacking right here?

Unity model 2020.1.0f1

So I deleted the animator, and setup every part once more the very same method. Now the animation will not play, interval. The state machine progress bars are nonetheless triggered as anticipated, however the animation will not play.

In the transition preview, the animation will not play there both.

enter image description here

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