![unity – Applying texture in a round rotation to 2D object unity – Applying texture in a round rotation to 2D object](https://thefuntrove.com/wp-content/uploads/https://cdn.sstatic.net/Sites/gamedev/Img/apple-touch-icon@2.png?v=9bca23db2259)
[ad_1]
I’m making an attempt to use texture alongside the ring by utilizing shaders. I’m making an attempt to keep away from pointless mesh creation. I’m making an attempt to realize it by utilizing Shader Graph in Unity nonetheless I could not make it work by modifying Vertex place. I assume that it needs to be executed by altering vertices for the reason that texture ought to seem in a round form.
To be extra clear; I’m making an attempt to create this line by solely utilizing Checkerboard or checkboard-looking property.
What I attempted was to create the x,y positions with sin(x) and cos(y) with a time to create round vertices nonetheless wasn’t profitable.
Does anybody have any thought easy methods to obtain this shader?
[ad_2]