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unity – Directional gentle in additively loaded scene impacts already-loaded scene

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unity – Directional gentle in additively loaded scene impacts already-loaded scene

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The situation I’m going through is find out how to gentle my worlds. My present sport setup contains scenes being loaded in additive mode because the participant progresses the sport. So every scene is an island which ought to have its personal gentle supply, results and publish processing. In every island is a portal that when unlocked hundreds one other scene within the additive mode with a teleport script that the participant can go inside and seem within the subsequent “world”, no loading screens! Once i do work together with the portal and cargo the brand new world, since I even have a lightweight supply there, it brightens us the entire world and never simply this one.

I’m sort of confused through which lighting to make use of, real-time/baked? I perceive that baked works higher for static geometry which I do have, however since some “worlds” can have day / evening cycles I do not know find out how to transfer on and find out how to design/gentle every scene with out interfering with the one the participant can be at the moment on.

The first scene does get unloaded as soon as the participant passes by the portal, however whereas each worlds are on collectively the second “Sun” messes all the things up.

Also the portal system I’m utilizing is actual time and permit the consumer to see the subsequent world and its gentle circumstances by the portal earlier than they go by.

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