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I’ve a button that invokes a modal window (a market transaction). Using the inspector onclick
, I’ve efficiently setup in order that 1 of the 9 buttons will pop the window (GameObject.SetActive
), after which the Done button within the window will shut it (
).
However there are 9 of those buttons, they usually use a prefab for his or her design.
Here’s a pic of the hierarchy with the button occasion highlighted:
Each rowItem
is the very same (from a rowItem
prefab). Also, every row has knowledge that must be handed into the modal. An index would in all probability be sufficient.
How do I setup the prefab in order that the 9 instanced buttons invoke the popup and move the information?
I’m a JS webdev by day, so I usually perceive the ideas. I’m simply beginner on the syntax and the place every little thing is in Unity.
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