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I take advantage of this line of code to get the person server entry token in Unity:
PlayGamesPlatform.Occasion.RequestServerSideAccess(true, Callback);
the callback responds with a code. after that, I would like to make use of this code to get participant info on the server facet.
I have already got used access_token
, id_token
, and api_key
from the Google developer console. I’ve used many alternative settings, however I at all times get 401 invalid authentication responses.
I take advantage of C# ASP Core on the server facet, however I believe I can use uncooked HTTP request to get a response. I must know the appropriate setup to ship the request to Google’s API.
Right here is one setup that did not work:
payload = await GoogleJsonWebSignature.ValidateAsync(request._googleTokenId,
new
GoogleJsonWebSignature.ValidationSettings()ForceGoogleCertRefresh = true });
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