
[ad_1]
Game Development Stack Exchange is a query and reply web site for skilled and impartial sport builders. It solely takes a minute to enroll.
Anybody can ask a query
Anybody can reply
The greatest solutions are voted up and rise to the highest
Asked
Viewed
14 instances
$begingroup$
I’m modding a 2D sport that closely relying on Animation Event to drive sport logic.
How to investigate animation occasion throughout runtime and through the use of unpack instruments?
- During runtime, I might wish to know which animation fires the occasion, and the time level of the occasion within the animation.
- By utilizing unpack instruments, I wish to view examine the entire sequence.
In UABE, I may see m_Events in AnimationClip, however:- Is “float time” in seconds?
- How to find SpriteRenderer, and so forth. from a AnimationClip? (I imply, for SpriteRenderer, Animator and so forth. do they all the time sit between 0-1 depth away, or they search one another deeper? Unity part dependencies are extraordinarily puzzling and undocumented)
- Where is Animation Event’s receiver object saved?
$endgroup$
You should log in to reply this query.
lang-cs
[ad_2]