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I’m modding a 2D recreation that closely relying on Animation Event to drive recreation logic.
How to investigate animation occasion throughout runtime and utilizing unpack instruments?

  • For runtime, I’d wish to know which animation fires the occasion, and the time level of the occasion within the animation.
  • For unpack instruments, I want to view examine the whole sequence.
    In UABE, I may see m_Events in AnimationClip, however:
    • Is “float time” in seconds?
    • How to find Sprite and receiver of Animation Event from a AnimationClip?

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