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Unity – Sprite Quality Ruined when Camera Zoomed Out

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Unity – Sprite Quality Ruined when Camera Zoomed Out

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I’m actually battling my sprites high quality. My sport makes use of 2D sprites in a 3D setting.
Essentially, I’ve excessive decision vector artwork with clear linework created for my sprite. I’m exporting it as a .PNG for Unity, however it doesn’t matter what anti-aliasing ,filter, MipMaps choices I choose, the standard is way worse in Unity when the digital camera is zoomed out. 🙁

The high quality seems to be high-quality up shut:
upload_2022-9-17_16-35-34.png
enter image description here

But here is a number of examples of the way it seems to be with the video games digital camera pulled again a bit with totally different settings:
enter image description here

Turning on MipMaps for the sprite does an ‘OK’ job at decreasing the jaggedness, however I actually hate how blurry and boring it makes it look…

My sport is in 1920 x 1080 format and the character is designed just like this Mario instance (additionally from a 1920 x 1080 format). So, it “ought to” be potential to make it look this good:

enter image description here

I’ve tried reviewing as a lot info on this as I can, however I can not seem to discover a answer. Any form of steering or decision would imply the world to me. It’s most likely value mentioning that I’m utilizing URP with anti-aliasing additionally on within the settings. If I would like my characters high quality to look nearly as good because the Mario instance above, what particularly do I have to do?

Thanks a lot for taking the time to learn! 🙂

Kind regards,

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