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I get very unusual error when constructing for iOS platform. The identical construct is working positive for standalone and even for andriod however failed in iOS platform.
Here is the error when i attempt to construct for iOS:
ArgumentException: The Assembly ICSharpCode.SharpZipLib is referenced
by NPOI (‘Assets/Uni-Excel/Plugins/NPOI.dll’). But the dll just isn’t
allowed to be included or couldn’t be discovered.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse
(System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2[TKey,TValue] cache,
UnityEditor.BuildTarget goal) (at
<44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse
(System.String assemblyPath, System.Collections.Generic.List1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary
2[TKey,TValue] cache,
UnityEditor.BuildTarget goal) (at
<44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[]
paths, System.String[] foldersToSearch, UnityEditor.BuildTarget
goal) (at <44a70d1b13cf47e29810e30f45ffae08>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I do not know why it’s occurring solely when i’m exporting for iOS platform! I’m utilizing home windows and Unity 2021.3.6 model. The identical construct working positive for apk or standalone. I insepct that i’m not utilizing CSharpCode.SharpZipLib however nonetheless getting this error.
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