Game Development unity – Tile attracts pixels from adjoining tiles Team FunTrove - September 27, 2022 0 [ad_1] unity – Tile attracts pixels from adjoining tiles – Game Development Stack Exchange Stack Exchange Network Stack Exchange community consists of 182 Q&A communities together with Stack Overflow, the biggest, most trusted on-line neighborhood for builders to study, share their data, and construct their careers. Visit Stack Exchange Log in Sign up Game Development Stack Exchange is a query and reply web site for skilled and unbiased sport builders. It solely takes a minute to enroll. Sign as much as be part of this neighborhood Anybody can ask a query Anybody can reply The greatest solutions are voted up and rise to the highest Asked 3 years, 4 months in the past Viewed 1k occasions $begingroup$ Whenever I strive to attract from the tile palette, that is the outcome. why does this occur? I’ve tried messing round with the palette, how the sprite editor has sliced the tiles and performed round with the anchors and cell sizes, however to no avail. I discovered just a few threads about offset tiles within the tile map, nevertheless it does not assist in any respect. Any leads as to why this occurs? requested May 4, 2019 at 8:37 $endgroup$ 2 $begingroup$ Somehow fastened it by tweaking the Tilemap’s anchor to X: 0.5, Y: 0.5. Unsure as to why, nevertheless it labored. Sprite decision was 4000×2400 and pixel per unit 100. Slicing was centered to 100×100. answered May 6, 2019 at 16:00 $endgroup$ You should log in to reply this query. Not the reply you are searching for? Browse different questions tagged . lang-cs Your privateness By clicking “Accept all cookies”, you agree Stack Exchange can retailer cookies in your system and disclose data in accordance with our Cookie Policy. Accept all cookies Customize settings [ad_2] LEAVE A REPLY Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.