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I perceive that this matter has been raised greater than as soon as, however I’ve not discovered detailed step-by-step directions anyplace on how to do that.
- Install the Universal RP and Post Processing packages.
- Create URP Asset (with Universal Renderer). In the venture settings in Scriptable Render Papeline Settings I choose New URP Asset.
- Then I add two gameobject dice Intensity1, intensity2 to the scene. Next creating an materials emission HDR White colour . I set up it on cubes.
- I create two empty gameobject bloom1, bloom2 and add the quantity part to them, add a brand new bloom profile to the quantity.
- I add two layers bloom1, bloom2, I place one dice on the bloom1 layer, the opposite on bloom2. I do the identical with quantity.
- I create a brand new digicam render sort set to overlay, Culling masks bloom1. The first digicam’s render sort is base, culling masks bloom2.
- Both cameras publish processing examine field enabled.
- I add a brand new digicam to the stack of the primary digicam.
I’m doing one thing improper someplace, so just one quantity works for all objects without delay. Maybe somebody noticed a working instruction for this characteristic? Or possibly somebody can appropriate my steps?
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