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I perceive that this matter has been raised greater than as soon as, however I’ve not discovered detailed step-by-step directions anyplace on how to do that.

  1. Install the Universal RP and Post Processing packages.
  2. Create URP Asset (with Universal Renderer). In the venture settings in Scriptable Render Papeline Settings I choose New URP Asset.
  3. Then I add two gameobject dice Intensity1, intensity2 to the scene. Next creating an materials emission HDR White colour . I set up it on cubes.
  4. I create two empty gameobject bloom1, bloom2 and add the quantity part to them, add a brand new bloom profile to the quantity.
  5. I add two layers bloom1, bloom2, I place one dice on the bloom1 layer, the opposite on bloom2. I do the identical with quantity.
  6. I create a brand new digicam render sort set to overlay, Culling masks bloom1. The first digicam’s render sort is base, culling masks bloom2.
  7. Both cameras publish processing examine field enabled.
  8. I add a brand new digicam to the stack of the primary digicam.
    I’m doing one thing improper someplace, so just one quantity works for all objects without delay. Maybe somebody noticed a working instruction for this characteristic? Or possibly somebody can appropriate my steps?

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