Tuesday, April 16, 2024
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I’m at the moment working Unreal Engine 5.0.3.

From Quixel Bridge I imported a mesh HUGE SANDSTONE CLIFF to my testing mission to encompass the gameplay area.

Later I spotted there is no such thing as a collision arrange for the cliff, so I opened the mesh editor and added a easy collision to encompass the cliff. I anticipated all cliffs in my scene to have this collision enabled, however it’s not the case, and my character can nonetheless run via. I can’t see the collision quantity even once I click on Show->Collision in world editor (however I can see it in Mesh editor).

However, once I place a brand new cliff into the scene, it has the collision quantity as setup within the mesh editor. This is what my collision settings appear like:

enter image description here

Is there a manner so as to add a collision quantity to the mesh and routinely replace all objects within the scene with that collision quantity or is that this some glitch/bug?

PS: I’m very new to the unreal engine so now I’m not positive if that is anticipated habits (by which case I might have an interest why) or am I lacking one thing.

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