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Only simply began working with Unreal Engine 5 and I’ve a problem had been my BlueprintCallable features are usually not showing/callable within the blueprint. I dont have the identical problem with Unreal Engine 4.
Unchecking/Checking “Context Sensitive” does nothing. I’ve construct the visible studio code in growth/deployment/editor, compiled UE and restarted editor, restarted visible studio with none luck. What am I lacking for these features to be obtainable in my blueprint?
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Are you making a Blueprint Function Library?
If so ensure you declare your features as static members.
UFUNCTION(BlueprintCallable)
static void OpenLobby();
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