Home Game Development Update to Billing Library 4(sdkbox) – Third-Party

Update to Billing Library 4(sdkbox) – Third-Party

0
Update to Billing Library 4(sdkbox) – Third-Party

[ad_1]

Hi there,

Yes, I do know that SDKBOX is useless. However, is there any likelihood that you will replace it to help Google Billing Library v4?

Ps. Google is forcing to make use of it ranging from 1.11.2022.

Best,
kds

I too have seen this significant issue.

As everyone knows, SDKBOX is useless.
Probably no replace is predicted.

Reminder: Starting on August 2, 2022, all new apps should use Billing Library model 4 or newer.
By November 1, 2022, all updates to current apps should use Billing Library model 4 or newer.

And the issue just isn’t simple.
There are vital API adjustments between model 4 and model 5, and the strategies out there in model 4 have been deprecated.
So, in apply, model 5 help is a should.

Unfortunately, there is no such thing as a open supply library out there right now that I can hope to search out.

  • Able to regulate each iOS and Android with a standard interface.
  • Support each cocos2d-x 3.x and 4.x
  • Compatible with Billing Library model 5

From the place did you discover this? You have completely flawed data.
I do have my very own framework written, beforehand it was on model 4 and lately i upgraded to version-5 and that i dont should do any apis adjustments in any respect.

Previously i used to be additionally utilizing sdkbox, however attempt to create your personal wrapper class as soon as and also you dont should face such points any extra.
I can’t share my code, o/w i’d enable you.

In conclusion, I feel the one method to do that is to create my very own implementation of in-app billing for Android.
I’ve some expertise with native integration for Android, so I’ve began engaged on it.
If it really works, I wish to share the code.

As for iOS, I’ve no expertise with Objective-C, so it’s an unknown.

1 Like

Thanks on your replies. Yeah, that is the very best time to spend few days on the wrapper. It might be additionally a great time to combine different shops (Amazon, Huawei, Samsung and so on.).

@bluewind00 iOS integration ought to be simpler since you don’t have to make use of any “ndk”. I’ll share the code once I handle to do it (I hate Obj-C too :P). The precedence is Android, sdkbox nonetheless works on iOS.

Hello, I’m dealing with the identical drawback google billing 4 with use sdkbox. Please share supply code to interchange sdkbox for android

I’m nonetheless a piece in progress.
I’ll share it when it’s completed, however I can’t promise a deadline.
If you’re in a rush you may work on it your self and share it.
Also, I can’t make it totally suitable with sdkbox::IAP.
I’ll solely implement the options that I exploit.

It just isn’t good, however I used to be in a position to create the performance I wanted.
I wish to share it as a pattern code.

Note that it’s only for Android and never totally suitable with sdkbox::IAP.
The callback arguments and namespace are totally different.

I don’t suppose you need to use this code as it’s, however you need to use it as a reference to implement the performance you want.

If anybody else has applied the acquisition performance, please share.

I’m solely aware of Android at this level.
For iOS, you may proceed to make use of sdkbox::IAP, so you may establish the platform and use
I’m pondering of utilizing my very own code for android and sdkbox::IAP for iOS.

2 Likes

Thanks on your share.
did you take a look at in googleplay? and its work?

Of course, I really made a take a look at buy on Google Play.
It works superb.

1 Like

Hello, it ‘s works for android. Please replace for IOS. i would love exchange sdkbox is it not handy now

I’m not aware of iOS.
Can somebody please share the code for the iOS buy course of.

I used sdkbox for ios, and used your venture for Android.
Works effectively.

1 Like

https://github.com/newnon/avalon/blob/grasp/avalon/platform/ios/fee/fee.mm

1 Like

Hello, i examined profitable on take a look at gadget. But after launch to manufacturing on google play retailer. Game crash

v4dUdD0okk04lr2Qt0FyTw==/split_config.arm64_v8a.apk!libMyGame.so (_JNIEnv::CallStaticObjectMethod(_jclass*, _jmethodID*, …)+108)
v4dUdD0okk04lr2Qt0FyTw==/split_config.arm64_v8a.apk!libMyGame.so (mingos::IAP::setListener(mingos::IAPEventListener*)+76)

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here