Home Game Development Update to Billing Library 4(sdkbox) – Third-Party

Update to Billing Library 4(sdkbox) – Third-Party

0
Update to Billing Library 4(sdkbox) – Third-Party

[ad_1]

Hi there,

Yes, I do know that SDKBOX is lifeless. However, is there any probability that you’re going to replace it to help Google Billing Library v4?

Ps. Google is forcing to make use of it ranging from 1.11.2022.

Best,
kds

I too have observed this major problem.

As everyone knows, SDKBOX is lifeless.
Probably no replace is anticipated.

Reminder: Starting on August 2, 2022, all new apps should use Billing Library model 4 or newer.
By November 1, 2022, all updates to current apps should use Billing Library model 4 or newer.

And the issue shouldn’t be simple.
There are vital API adjustments between model 4 and model 5, and the strategies out there in model 4 have been deprecated.
So, in follow, model 5 help is a should.

Unfortunately, there isn’t any open supply library out there presently that I can hope to search out.

  • Able to regulate each iOS and Android with a typical interface.
  • Support each cocos2d-x 3.x and 4.x
  • Compatible with Billing Library model 5

From the place did you discover this? You have completely improper information.
I do have my very own framework written, beforehand it was on model 4 and just lately i upgraded to version-5 and that i dont must do any apis adjustments in any respect.

Previously i used to be additionally utilizing sdkbox, however attempt to create your personal wrapper class as soon as and also you dont must face such points any extra.
I can’t share my code, o/w i’d allow you to.

In conclusion, I believe the one means to do that is to create my very own implementation of in-app billing for Android.
I’ve some expertise with native integration for Android, so I’ve began engaged on it.
If it really works, I wish to share the code.

As for iOS, I’ve no expertise with Objective-C, so it’s an unknown.

1 Like

Thanks in your replies. Yeah, that is the best time to spend few days on the wrapper. It will likely be additionally an excellent time to combine different shops (Amazon, Huawei, Samsung and so on.).

@bluewind00 iOS integration ought to be simpler since you don’t have to make use of any “ndk”. I’ll share the code once I handle to do it (I hate Obj-C too :P). The precedence is Android, sdkbox nonetheless works on iOS.

Hello, I’m going through the identical downside google billing 4 with use sdkbox. Please share supply code to switch sdkbox for android

I’m nonetheless a piece in progress.
I’ll share it when it’s completed, however I can’t promise a deadline.
If you might be in a rush you possibly can work on it your self and share it.
Also, I can’t make it absolutely suitable with sdkbox::IAP.
I’ll solely implement the options that I take advantage of.

It shouldn’t be excellent, however I used to be in a position to create the performance I wanted.
I wish to share it as a pattern code.

Note that it is just for Android and never absolutely suitable with sdkbox::IAP.
The callback arguments and namespace are completely different.

I don’t assume you should use this code as it’s, however you should use it as a reference to implement the performance you want.

If anybody else has carried out the acquisition performance, please share.

I’m solely accustomed to Android at this level.
For iOS, you possibly can proceed to make use of sdkbox::IAP, so you possibly can establish the platform and use
I’m considering of utilizing my very own code for android and sdkbox::IAP for iOS.

4 Likes

Thanks in your share.
did you take a look at in googleplay? and its work?

Of course, I really made a take a look at buy on Google Play.
It works high quality.

1 Like

Hello, it ‘s works for android. Please replace for IOS. i would really like substitute sdkbox is it not handy now

I’m not accustomed to iOS.
Can somebody please share the code for the iOS buy course of.

I used sdkbox for ios, and used your challenge for Android.
Works nicely.

1 Like

https://github.com/newnon/avalon/blob/grasp/avalon/platform/ios/cost/cost.mm

1 Like

Hello, i examined profitable on take a look at gadget. But after launch to manufacturing on google play retailer. Game crash

v4dUdD0okk04lr2Qt0FyTw==/split_config.arm64_v8a.apk!libMyGame.so (_JNIEnv::CallStaticObjectMethod(_jclass*, _jmethodID*, …)+108)
v4dUdD0okk04lr2Qt0FyTw==/split_config.arm64_v8a.apk!libMyGame.so (mingos::IAP::setListener(mingos::IAPEventListener*)+76)

Please test proj.android/app/proguard-rules.professional.
The following description is required.

-keep class iap.** { *; }
-dontwarn iap.**

If an error happens within the launch construct even when these are described, I can’t consider the trigger.

Hello, It’s mounted bug thank in your help.

Hi @bluewind00
After i improve comply with your instance then i get crash price very excessive!
Any one get this downside?


pid: 0, tid: 0 >>> com.myapp.android <<<

backtrace:
Unknown
#01 computer 0x000000000070dab9 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/split_config.armeabi_v7a.apk!libMyAppGame.so (cocos2d::Scheduler::replace(float)+592)
#02 computer 0x00000000006fd297 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/split_config.armeabi_v7a.apk!libMyAppGame.so (cocos2d::Director::drawScene()+178)
#03 computer 0x00000000006fede1 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/split_config.armeabi_v7a.apk!libMyAppGame.so (cocos2d::Director::mainLoop()+76)
#04 computer 0x00000000000357bf /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/oat/arm/base.odex (art_jni_trampoline+94)
#05 computer 0x00000000000d39d5 /apex/com.android.artwork/lib/libart.so (art_quick_invoke_stub_internal+68)
#06 computer 0x00000000004ead9d /apex/com.android.artwork/lib/libart.so (art_quick_invoke_static_stub+276)
#07 computer 0x000000000012bd3f /apex/com.android.artwork/lib/libart.so (artwork::ArtMethod::Invoke(artwork::Thread*, unsigned int*, unsigned int, artwork::JValue*, char const*)+166)
#08 computer 0x000000000023f1ef /apex/com.android.artwork/lib/libart.so (artwork::interpreter::ArtworkInterpreterToCompiledCodeBridge(artwork::Thread*, artwork::ArtMethod*, artwork::ShadowFrame*, unsigned quick, artwork::JValue*)+254)
#09 computer 0x0000000000236eaf /apex/com.android.artwork/lib/libart.so (bool artwork::interpreter::DoCall<false, false>(artwork::ArtMethod*, artwork::Thread*, artwork::ShadowFrame&, artwork::Instruction const*, unsigned quick, artwork::JValue*)+738)
#10 computer 0x00000000004dec2f /apex/com.android.artwork/lib/libart.so (MterpInvokeStatic+490)
#11 computer 0x00000000000ce594 /apex/com.android.artwork/lib/libart.so (mterp_op_invoke_static+20)
#12 computer 0x0000000000488f58 /knowledge/app/~~koGRJuiDmh7LiS3Lzk2FzA==/com.myapp.android-TILglnNWY2pMK75YXUy_0A==/oat/arm/base.vdex (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+20)
#13 computer 0x000000000022fea9 /apex/com.android.artwork/lib/libart.so (artwork::interpreter::Execute(artwork::Thread*, artwork::CodeItemDataAccessor const&, artwork::ShadowFrame&, artwork::JValue, bool, bool) (.llvm.18134065572441359314)+248)
#14 computer 0x0000000000236619 /apex/com.android.artwork/lib/libart.so (artwork::interpreter::EnterInterpreterFromEntryPoint(artwork::Thread*, artwork::CodeItemDataAccessor const&, artwork::ShadowFrame*)+120)
#15 computer 0x00000000004cdc63 /apex/com.android.artwork/lib/libart.so (artQuickToInterpreterBridge+698)
#16 computer 0x00000000000d8561 /apex/com.android.artwork/lib/libart.so (art_quick_to_interpreter_bridge+32)
#17 computer 0x0000000000544cb1 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+3472)
#18 computer 0x00000000005453a9 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+184)
#19 computer 0x00000000000d39d5 /apex/com.android.artwork/lib/libart.so (art_quick_invoke_stub_internal+68)
#20 computer 0x00000000004eac6b /apex/com.android.artwork/lib/libart.so (art_quick_invoke_stub+282)
#21 computer 0x000000000012bd2d /apex/com.android.artwork/lib/libart.so (artwork::ArtMethod::Invoke(artwork::Thread*, unsigned int*, unsigned int, artwork::JValue*, char const*)+148)
#22 computer 0x00000000003f84e7 /apex/com.android.artwork/lib/libart.so (artwork::JValue artwork::InvokeVirtualOrInterfaceWithJValuesartwork::ArtMethod*(artwork::ScopedObjectAccessAlreadyRunnable const&, _jobject*, artwork::ArtMethod*, jvalue const*)+374)
#23 computer 0x00000000003f85f7 /apex/com.android.artwork/lib/libart.so (artwork::JValue artwork::InvokeVirtualOrInterfaceWithJValues<_jmethodID*>(artwork::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+42)
#24 computer 0x00000000004396f5 /apex/com.android.artwork/lib/libart.so (artwork::thread::CreateCallback(void*)+1056)
#25 computer 0x0000000000080b13 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
#26 computer 0x0000000000039d23 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here