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Recently I posted in regards to the Apocalypse mission I designed myself. Well my membership bought to play it and I figured I’d report on the outcomes.
Set Up
As per the mission directions (I designed the mission myself, you will discover it right here), the forces had been divided up into two boards. Unfortunately, we lacked sufficient individuals to play on the smaller board, nevertheless it was a little bit of a moot level as most individuals ignored the void defend mechanic : /
The groups had been:
- Tau, Space Marines (x2)
- Nids, Space Marines/Guard, Tau.
One Tau participant had a Taunar and some Stormsurges whereas the opposite had a Tigershark a Stormsurge and some different tanks.
Deployment went fairly rapidly. The defenders bought a variety of benefits but additionally didn’t get to select if they’d go first or second. Additionally, not one of the attackers appear to take fast paced armies (save one) and so I used to be anxious the sport would get out of hand rapidly.
Turn 1
After the primary flip I noticed my fears had been effectively based. While the defenders might have benefited from the terrain the attackers made a collection of baffling choices that significantly damage them. The Nid participant determined to fireside all of his rupture cannons at a single Skyray whereas different superheavies had been roaming the board (he did do a complete of 40 harm to the poor Tau tank). One Tau participant yolo-ed his Tigershark to it’s demise whereas additionally affected by some very unhealthy luck along with his railcannons rolling 2 “2’s to wound towards the Taunar. The return fireplace from the defenders successfully neutered the attackers tanks and superheavies on each flanks and just one participant had any items near an goal.
Turn 2
Turn 2 was a continuation of flip 1, with the attackers making little progress and briefly contesting the command submit goal….till the attackers flip anyway. At that time the sport was clearly over. Providentially one participant had a tough cease at 6:30 PM so it was higher that the sport was already over at that time anyway. It wasn’t fairly what I had hoped although.
Apocalypse Gallery
Below is a gallery from the occasion, benefit from the “fever-dream” tyranids with many being scratch constructed…
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My Apocalypse Conclusions:
Okay so the mission wasn’t as nice as I had hoped. However, I do have some takeaways:
- Never decide a mission on the primary play via, the variance in military and participant ability (notably evident on this sport) can swing even a balanced mission
- In the subsequent sport it is perhaps greatest to assign attackers and defenders beforehand to allow them to tailor their lists. Not realizing might need prompted gamers to deliver hybrid choices that labored higher in a defensive position.
- I had the attackers deploy first after which select who goes first or second, I would reverse that or enable them to deploy second and nonetheless select. They want a buff to offset the defender’s benefits.
- I feel there’s a cut up between Superheavies that kill issues and superheavies that don’t die and making an attempt to stability that is a matter. For instance one facet had largely Shadowswords and the Tigershark which hit laborious however are squishy. The different group had the Taunar and the Mastadon which have good weapons however are more durable. I ought to have cut up them up and which will have balanced issues out.
In the top, everybody nonetheless appeared to have a superb time, which is the purpose in spite of everything. The day ending early was a little bit of a perk for the gamers too. And because the GM of this marketing campaign the outcome was additionally the best narrative for me to put in writing so everybody wins!
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Reece Robbins, is among the most revered names in tabletop gaming. He based Frontline Gaming and the biggest Warhammer 40K event on the planet, the Las Vegas Open. Reece has been enjoying competitively and protecting Warhammer for the reason that Nineteen Eighties. He has gained main occasions together with Adepticon.
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