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Astra Militarum are getting a brand new Codex, ultimately. Let’s make some educated guesses about what it’s going to be like.
Astra Militarum are going to get a brand new Codex someday earlier than tenth Edition arrives. It’s already been teased and we all know a couple of new models are coming. Besides that we’ve simply bought rumors to go by. This week we’ve gotten a complete new raft of rumors in regards to the upcoming e book. Let’s check out them and what they may imply.
Rumor 1
“Veteran Squads and Special Weapon squads are gone from the book, and Infantry squads lose access to heavy weapons, but gain a second special weapon slot.”
This one feels like some home protecting within the e book. In essence these are models that GW doesn’t promote particular fashions for that may very well be going away. In addition Infantry Squads dropping heavy weapons would make the unit extra carefully mirror what you get within the field. While I may see this occur as a consequence of GW wanting bins to match models I do know lots of people can be unhappy. These are models and choices with an extended historical past, principally all the sport.
Rumor 2
- You gained’t be operating pure Cadians (in fact you might) You will be capable to combine and match totally different regiments into one power.
- Your military bonus doesn’t care that half is Catachan and the opposite Krieg, you’ll nonetheless get your military rule.
- The solely profit in operating say a unit of Catachan is to make use of a strat like “vicious traps”.
This is a very odd rumor. It looks like if its true they Guard would working in a different way than another e book. They would basically be getting journey of sub-faction guidelines or doctrines. Something each different military has. It feels like doing this is able to do away with any actual distinction between Regiments. I imply… simply getting some form of minor enhance on stats is fairly lame.
On the opposite hand possibly as a substitute of Doctrine guidelines, you’ll simply get the Regimental Special Orders. Then additionally you’ll get strats, WL traits, and many others.. I suppose that may very well be sufficient to make them attention-grabbing? I simply don’t know why the Imperial Guard designers would take such a radical method to Sub-factions.
Rumor 3
In enemy cost part spend X cp When a unit is charged and is in terrain, roll a d6 +1 if unit is Catachan or guerrillas +1 if unit has a melta mine +1 if Sly Marbo is on the battlefield
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- On a 2-5 the enemy unit suffers d3 mortal wounds, on a 6+ the enemy unit suffers 2d3 mortal wounds
This feels like a brand new stratagem. Or a brand new model of an present one. And certain? I assume. It appears very sophisticated with a number of totally different modifiers. It’s a bit odd to name out Sly Marbo as giving your complete military a buff. If that is ALL you get for being Catachan… then thats not likely cool. that is one which looks like we’re solely getting a part of the image.
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Rumor 4
The command squad is now the hq. You don’t get particular person characters main.
Yes. Now it is a rumor I can completely get behind. This is a return to the traditional method Guard work. For codex after codex the Guard HQ got here with their complete Command Squad. The previous couple of editions, as a consequence of how eighth and ninth labored cut up officers out of the Command Squads. This basically made Command Squads nugatory and damaged. Combining them as soon as once more can be a terrific transfer and open up a number of nice choices.
Rumor 5
- Field Ordinance Battery Choices
- Bombast discipline gun
- Heavy lascannon
- Malleus rocket launcher
This rumor makes it seem like we’re getting some type of new artillery unit with 3 choices to selected from. It feels like that is one thing bridging the hole between the Heavy Weapons Squads and the Basilisk kind heavy artillery. I’m guessing that that is going to be a non-vehicle heavy unit. In essence changing the outdated Forgeworld Basilisk platforms, or Thudgun variants. I’m all for Guard having extra large weapons.
Rumor 6
“Scions range is now 24″ get the regiments bonus and also 6’s to hit score additional hits”
I’m guessing which means that the hot-shot lasguns are going from a 18″ vary to a 24″ vary. I’m not tremendous a fan of that to be sincere. I like that the hot-shot feels totally different with a profit and a draw back. I assume that Scions getting the regiment’s bonus is easy as a result of regiments don’t actually exist any extra. If your complete military will get the bonus it is sensible Scions would get it additionally. It appears 6’s to hit scoring extra hits will simply be a Scion sub-rule, not a sub-faction rule. This is sensible in the event that they wish to carry again Kasarkins and have them be a part of a Cadian power. This looks as if a return to how they used to work again within the day.
Let us know what you concentrate on these rumors, down within the feedback!
Abe is that uncommon factor, an Austin native born and raised right here. Though he retains on transferring round, DC, Japan, ETC., he all the time appears to seek out his method again ultimately. Abe has a long time of expertise with a variety of tabletop and RPG video games, from historicals, to Star Wars to D&D and 40K. He has been contributing to BOLS since virtually the beginning, again when he labored at after which owned an area gaming retailer. He was once large into the aggressive Warhammer match scene however age has mellowed him and he now appreciates a great informal match. He at the moment covers 40K ways and lore, in addition to all issues Star Wars, with occasional dabbling in different subjects. Abe stays in mourning over the lack of WFB to today.
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