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Shuttle-Combat-Trainer is a 3D area flight sim for web-browsers.
Its type of testbed for various techniques of a bigger recreation challenge, that I’ve changed into a motion primarily based brief flightsim.
The participant controls a shuttle spacecraft and should struggle turrets or race alongside a monitor.
It has some good 3D visuals, however isn’t a completed product, containing additionally placeholder artwork.
Controls:
Enter for Menu
W/S velocity
Q/E roll
Tab (Boost)
A/D strafe
Space/C vertical thrust
Left-Mouse shoot
(There are additionally left handed controls out there)
What I want to know is:
-how do the controls really feel (additionally with autoroll turned off)
-is the efficiency okay (for a WebGl recreation)
-how is the efficiency impression of the post-processing (you possibly can flip it off in case of low framerates)
-what mechanics would you prefer to have in a spaceship fight recreation
Here the Game:
https://kingdamocles.itch.io/orbit (WebGL)
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