Home Game Development Where to start out for implementing car physics? [closed]

Where to start out for implementing car physics? [closed]

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Where to start out for implementing car physics? [closed]

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A bit of background for myself. I’m comparatively skilled with third half physics engines corresponding to Havok, Box2D, Bullet and have efficiently built-in them in customized engine(s). I’ve additionally made a easy physics engine by following a number of identified books.

Now I’m taken with diving into car physics. There are a few books that skim over the subject however don’t go over in sufficient element for me to know something helpful. So I want to know of excellent books/sources that aren’t too heavy (by that I imply a ebook that’s pure autos and made for engineers moderately than recreation builders) that assist me get began on car physics. Here get began = at the least information me via making a easy car in 3D with trendy options present in most video games (suspension/transmission and so forth.)

Note: I searched for the same query however didn’t discover one, but when one exists, please put up the hyperlink and be happy to shut the query.

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