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On the coding aspect it is simply C++ with a particular model of Visual Studio you will get together with the compiler, SDK and so forth.
Many thanks, that is actually helpful.
I’m getting the impression it isn’t going to be a trivial job, porting and getting launched on Xbox. It might make extra sense for me to only goal Windows desktop for now; and probably pay somebody to assist port to Xbox, if it appears value doing additional down the highway.
What would you suggest for simply common Windows sport improvement?
I’m utilizing my very own engine (nicely, layer of abstraction, that sits between my sport code, and, the platform sport is operating on). Already have abstraction layers for Mac, iOS, Android; I’d simply wish to get one thing in place for Windows; so establishing a window (solely want 1), dealing with app life-cycle stuff, enter, rendering (DX11 I assume, persons are saying DX12 is rather more advanced to setup), sound, and so on.
What venture kind in Visual Studio, ought to I be taking a look at; and are there any good pattern initiatives I ought to try?
Many thanks once more.
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