Home Indie Game Windows Development. C++.

Windows Development. C++.

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Windows Development. C++.

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Depends on which XBox, and which DirectX, and in case you get entry to a DevKit. To my information these come solely after severe contract work and solely with a whole lot of liabilities. Apart from that it needs to be doable in case you’re a seasoned coder. XBoxX/S provide DirectX12 AFAIK, enter and stuff needs to be doable. You’ll need to deal with a hell of a User Experience Guide, although. The one I noticed for the PS4 was >100 pages of laws, and I think about it solely grew since then.

On the coding aspect it is simply C++ with a particular model of Visual Studio you will get together with the compiler, SDK and so forth.

Many thanks, that is actually helpful.

I’m getting the impression it isn’t going to be a trivial job, porting and getting launched on Xbox. It might make extra sense for me to only goal Windows desktop for now; and probably pay somebody to assist port to Xbox, if it appears value doing additional down the highway.

What would you suggest for simply common Windows sport improvement?

I’m utilizing my very own engine (nicely, layer of abstraction, that sits between my sport code, and, the platform sport is operating on). Already have abstraction layers for Mac, iOS, Android; I’d simply wish to get one thing in place for Windows; so establishing a window (solely want 1), dealing with app life-cycle stuff, enter, rendering (DX11 I assume, persons are saying DX12 is rather more advanced to setup), sound, and so on.

What venture kind in Visual Studio, ought to I be taking a look at; and are there any good pattern initiatives I ought to try?

Many thanks once more. Smiley

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