
[ad_1]

We received’t change each facet of the components each replace, however it’s unusual for us to not contact or tweak something in any respect between updates. This is, partially, as a result of we have to tune the brand new content material for the replace, which regularly has interactions with older content material. Some new piece of substances with a cool new skill may need a synergistic interplay with an older piece of substances, so we might have to put in safeguards round that interplay to stop gamers breaking the facility curve. We received’t at all times inform you about these form of modifications within the patch notes both – we normally need gamers to find these new interactions, somewhat than get spoiled on them.

We normally save stability modifications for normal content material updates. That’s normally as soon as each month for cell, or as soon as each three months for console/PC. This manner we’ve got sufficient time to design, construct, and take a look at the modifications earlier than they attain the general public. Stability is a very powerful factor to keep up close to launch. If a function or a selected change is deemed harmful or unstable, it’s not unusual for manufacturing to tug these options or modifications from the replace and bump it to the following as an alternative. This last-minute scope change is usually what makes some content material patches lighter and others heavier.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning query you need answered?
- Short questions: Ask a Game Dev on Twitter
- Long questions: Ask a Game Dev on Tumblr
- Frequent Questions: The FAQ
[ad_2]