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This function was launched in “Zexal I”. Here are the principles:
Trap Points have results that inflict Effect Damage whereas Spell Points have results that allow you to acquire Life Points. This incorporates a brand new component of luck and technique, as one could possibly be on the verge of defeat however may also discover themselves revived or unexpectedly defeated. Life Points do not reset each time there is a new Duel. As such, abilities akin to dealing with velocity, protecting observe of which lanes your opponents are in, and protecting in thoughts the quantity of Life and the kind of playing cards set alongside the observe add for a way more unpredictable Duel type.
Here are different guidelines:
– There aren’t any turns. Duelists might Normal Summon monsters and activate Spell and Trap Cards each time they need.
– Draw Phases are performed solely when a Duelist hits a Draw Point.
Monsters can’t be Set, they should be Normal Summoned in Defense Position.
– You might solely assault one other Duelist if they’re on the identical lane as you and in entrance of you. Also, you’ll be able to change lanes in an effort to keep away from assaults.
– You start with 4000 Life Points, which aren’t restored after every Duel.
– Ramming your opponents is authorized.
– A participant might use their allies’ monsters for a Fusion or Xyz Summon.
– Players might Set Spell and Trap Cards on the coaster in an effort to injury different gamers with their results
By the way in which, if there are guidelines whuch do not exist within the anime, please let me know. Personally, I’d evaluate them extra with battle royale.
These guidelines are taken from the next hyperlink: https://yugioh.fandom.com/wiki/Duel_Coaster
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