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The Archmage Zabaranth the Magnificent created plenty of distinctive and distinctive sorcerous artifacts with highly effective enchantments, imbuing lots of them with a level of intelligence or self-awareness. He located these throughout Vadashar and elsewhere within the World of Zul. These wonders channel extraplanar energies and the misplaced science of the Giant Kings of Ancient Zul. One of probably the most unusual and potent of those is Zabaranth’s Sundial, a sentient alien quasi-artifact with reality-warping powers, the sort that can provide a educated wizard mastery over the Timestream.
Included:
- Backstory & description of Zabaranth’s Sundial
- Uses of the Sundial
- New Spell: Pierce the Temporal Mesh
- Brief historical past of the City of Vadashar
The Free City of Vadashar
The Free City of Vadashar features a line of sourcebooks, journey dietary supplements, marketing campaign guides, and in depth details about the distinctive setting of Vadashar, which was launched in 1980 and combines quite a lot of fantasy parts: sword and sorcery evoking the worlds of Robert E. Howard’s Conan the Barbarian, Clark Ashton Smith’s Zothique cycle, the Sword and Soul fiction of Charles R. Saunders, the shared universe of Thieves’ World, the intrigue and derring do of Scott Lynch’s Gentleman Bastard sequence, the carefree swashbuckling of Fritz Leiber’s Fafhrd and the Gray Mouser, and the fashionable movie science fiction horror of the Alien and Prometheus franchise.
About ZealZaddy
ZealZaddy creates roleplaying and boardgaming content material for tabletop video games, together with marketing campaign streams, YouTube Dungeon Master and worldbuilding tutorials, occasions, and printed content material by Patreon, Shard Tabletop, and on DriveThruRPG.
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