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Screenshot ▸Saturday◂

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DragonEmperors

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The greatest in RPG Maker

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« Reply #10840 on: July 23, 2022, 10:51:08 AM »


When the title is within the sport

https://boards.tigsource.com/index.php?subject=73509.0

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Ataverti

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Indie sport developer

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« Reply #10841 on: July 29, 2022, 10:32:30 PM »


Probably Tuesday PC/VR noir detective sport. Beta on Steam. https://boards.tigsource.com/index.php?subject=73527.0

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Probably Tuesday – Film noir detective
https://retailer.steampowered.com/app/1502820/Probably_Tuesday/
Led It Rain – Motorcycles, weapons, monsters and bikini-babes
https://retailer.steampowered.com/app/464610/Led_It_Rain/

Soju and Ink

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« Reply #10842 on: July 30, 2022, 03:40:10 PM »


not useless but:


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PeterSvP

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« Reply #10843 on: August 13, 2022, 03:18:26 AM »


Here are some WIP screenshots from my upcoming sport ColorBlend FX.

These are lava themed:




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Guntha

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« Reply #10844 on: August 13, 2022, 06:13:42 AM »


First strive at contact-hardening smooth shadows
With lots of assist from http://maxest.gct-game.internet/content material/chss.pdf, a look at AMD ShadowFX, and https://developer.obtain.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf
And due to GLSL for permitting solely a single override to texture() for sampler2DShadow, making the HLSL->GLSL conversion sophisticated for no legitimate cause. (I’ll must combine the HLSL model sooner or later too)


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Schrompf

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C++ skilled, sport dev sparetime

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« Reply #10845 on: August 17, 2022, 03:32:02 AM »


Looks good! You’re nonetheless doing Percentage Closer Filtering? Or is that this some fancy Moments Shadow Mapping the place a math wizzard can someway extract the gap to the occluder from the moments?


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Snake World, multiplayer worm eats stuff and grows DevLog

TheDamocles

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« Reply #10846 on: Today at 03:03:44 AM »


Space Shooter, you may check it right here: https://boards.tigsource.com/index.php?subject=73610.0



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