BATTLEJUICE ALCHEMIST DEVLOG:
UI Accessibility & Merchandise Adjustments
Hey everybody,
within the final patch I launched some options that may assist taking part in BattleJuice Alchemist regardless of difficulties with guide dexterity. In the present day I pushed patch 0.20401 to the general public department of the Steam playtest and I wish to discuss a bit in regards to the options serving to out with visible accessibility.
I didn’t understand it at first and thought every little thing was superb with my flask UI, some of the crtitcal UIs within the sport.
That was till I checked screenshots with the assistance of Coblis, a web based colour blindness simulator. It’s a useful gizmo to get an impression of how folks with completely different colour imaginative and prescient handicaps understand pictures. Essentially the most extreme deficiency is monochromacy/achromatopsia, which implies whole colour blindness. So let’s check out that UI once more:
Monochromacy and achromatopsia principally make the sport unplayable. This additionally impacts gadgets throughout the stock, wich you’ll be able to see by taking a look at 9 completely different flasks:
To repair this downside I added icons to all flasks and the UI. I categorized flasks into three teams by including completely different primary outer icon shapes for useful resource flasks (drop), defensive flasks (defend) and offensive flasks (spiky circle/explosion) and a singular icon for every flask to unmistakably determine it. Right here is the end result:
Beside that, I made adjustments to UI components elsewhere and hope the sport is extra accessible to fairly just a few folks now.
In different information, I mounted bugs, overhauled merchandise’s affixes and labored on different mechanics. And to finish with an thrilling shifting picture, I overhauled the teleportation affix. I really like not having to seek for a city’s entrance.
Thanks for studying and have an ideal weekend!
Alain