Tuesday, April 16, 2024
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Alain


BATTLEJUICE ALCHEMIST DEVLOG:

UI Accessibility & Merchandise Adjustments

Hey everybody,

within the final patch I launched some options that may assist taking part in BattleJuice Alchemist regardless of difficulties with guide dexterity. In the present day I pushed patch 0.20401 to the general public department of the Steam playtest and I wish to discuss a bit in regards to the options serving to out with visible accessibility.

I didn’t understand it at first and thought every little thing was superb with my flask UI, some of the crtitcal UIs within the sport.

That was till I checked screenshots with the assistance of Coblis, a web based colour blindness simulator. It’s a useful gizmo to get an impression of how folks with completely different colour imaginative and prescient handicaps understand pictures. Essentially the most extreme deficiency is monochromacy/achromatopsia, which implies whole colour blindness. So let’s check out that UI once more:

Monochromacy and achromatopsia principally make the sport unplayable. This additionally impacts gadgets throughout the stock, wich you’ll be able to see by taking a look at 9 completely different flasks:

To repair this downside I added icons to all flasks and the UI. I categorized flasks into three teams by including completely different primary outer icon shapes for useful resource flasks (drop), defensive flasks (defend) and offensive flasks (spiky circle/explosion) and a singular icon for every flask to unmistakably determine it. Right here is the end result:

Beside that, I made adjustments to UI components elsewhere and hope the sport is extra accessible to fairly just a few folks now.

In different information, I mounted bugs, overhauled merchandise’s affixes and labored on different mechanics. And to finish with an thrilling shifting picture, I overhauled the teleportation affix. I really like not having to seek for a city’s entrance.

Thanks for studying and have an ideal weekend!

Alain


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Alain


That is nice you are spending time excited about accessibility. This devlog has made me add an merchandise to my trello board to run some issues by means of Coblis. UI in my sport is nowhere close to as essential as in BJA however its undoubtedly one thing I must be checking.

That is superior!

That’s fairly loopy if you take a look at the colour flasks and understand its unplayable, I feel your resolution with the icons not solely solves that however will in all probability additionally assist all gamers, no matter visible impairment, with having the ability to typically determine issues quicker. Properly achieved.

That is what I hoped, too. Giving any participant to determine buttons shortly is at all times a great factor, I assume.

Good! Grin

Thanks Smiley

So talking as somebody with protanomaly (green-red colorblindness, to not be confused with the extra frequent deuteranomaly which is red-green colorblindness and sure there’s a distinction weirdly sufficient)..

AWWW YEAH, AWESOME DUDE!

Glad you and others would possibly revenue from the adjustments! Only for enjoyable, I simply checked out an previous screenshot from earlier than I applied the adjustments and utilized a protanomaly filter to see the way you would possibly see it.

No filter:

JobLeonard cam:

The distinction isn’t too loopy from my perspective, however flasks 1 and 4 within the UI on the underside proper grow to be nearly indistinguishable.


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Alain


BATTLEJUICE ALCHEMIST DEVLOG:

UI Accessibility & Merchandise Adjustments

Hey there,

this week I’ve slightly preview on what’s coming with the following patch of the BattleJuice Alchemist alpha playtest.

For fairly a while, enemies have been capable of reduce off your path by sprinting forward of you. Now you are able to do the identical through the use of your model new sprint transfer.

This won’t appear too large of a deal, but it surely really is among the greater adjustments in participant mobility shortly. The sprint transfer was not straightforward to determine and would possibly want some extra testing. However I’m already very proud of the way it turned out. I needed to determine tips on how to tie it into useful resource administration and degree development in addition to the management schemes (for individuals who already know the sport: I ended up with the default being proper clicking or urgent the Juicify key).

As at all times there have been a number of minor adjustments and bug fixes, however there’s one visible change that I wish to shortly present you. I modified the visible impact that determines how objects that occlude the imaginative and prescient onto your character are introduced.

Within the gif above you see how the digicam behaves if you strategy a constructing: it tilts to a steeper angle to make navigation simpler. Additionally, be aware how if you enter the bottom flooring of the constructing, the second and third aren’t seen and if you transfer as much as the second flooring it turns into seen and solely the third flooring stays invisible. However that doesn’t do us any good when we aren’t contained in the constructing. That is why I added this round cut-out impact, which I discover fairly neat:

I would like to listen to your ideas and as at all times, have an ideal weekend!

Alain


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Alain


That does look actually neat but additionally messes with me someway, as if it is an precise in-universe bodily cut-out of the constructing as a substitute of a transparency impact. Perhaps a softer edge would work higher?

Thanks for the suggestions, I’ll undoubtedly put extra work into the impact, I now understand it isn’t good as it’s!

I kinda agree with JobLeonard. I assume this “messing” which JobLeonard mentions is as a result of, “out of circle” geometry adjustments very quickly as a result of it is tremendous near digicam (which is pure as a result of undeniable fact that digicam goes instantly by means of constructing). As JobLeonard talked about, perhaps soften edges, plus I add: make circle greater and perhaps make constructing clear? You possibly can nonetheless hold circle full clear and remainder of constructing semi-transparent. This could soften this “fast change of geometry earlier than your eyes” impact.

Case with “inside constructing” is a lot better in that regard. Perhaps including some fade when switching flooring can be good? As there’s fast “blink” of added geometry on flooring change.

Superior, thanks for the detailed thought, I’ll go that route and check out it out.

Sprint is an effective addition, I normally use the sprint to spice up operating in video games like this, and its normally a fairly satisfying mechanic

Glad you prefer it! I additionally use it to make traversing the wilderness extra enjoyable Smiley

Love the sprint function, I am certain thats going to get a variety of use. I would additionally wish to 2nd (or is it ‘third’ at this level?) what JobLeonard stated about perhaps including slightly softer edge to the cut-out. I really like the general concept as a substitute of fading the constructing as is frequent. BUT… I do assume a fade between the cut-out and the constructing would lend a bit to them mixing collectively extra. Seems to be such as you’re persevering with to get a variety of good options labored in!

Thanks for the help as at all times! That is some nice meals for thought, I will get cracking instantly Smiley


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