I actually get pleasure from Mark Rosewater’s recreation design articles and talks. He comes from the attitude of designing Magic: The Gathering units however frames it in a method that applies to recreation design on the whole.
Magic: the Gathering: Twenty Years, Twenty Lessons Learned (GDC Talk 2016)
I actually get pleasure from Mark Rosewater’s recreation design articles and talks. He comes from the attitude of designing Magic: The Gathering units however frames it in a method that applies to recreation design on the whole.
Magic: the Gathering: Twenty Years, Twenty Lessons Learned (GDC Talk 2016)
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