Friday, September 2, 2022
HomeIndie GameBombs and Bullets - a 2D RTS impressed by Command and Conquer

Bombs and Bullets – a 2D RTS impressed by Command and Conquer


Commander Rad


Version 0.06 has been launched!

This launch brings about an overhaul of the UI in-game.

These embrace:

The world map for choosing maps primarily based in real-world areas.

Faction data menu when choosing a faction.

A full overhaul of the sidebar menu.

Improved development countdown timers.

Control teams. Set by Ctrl + a quantity, chosen by that quantity.

Display for troops loaded into automobiles.

Troops in a automobiles will be ordered out individually.

Drivers of automobiles can be ordered out.

A brand new ledger menu was added, for extra detailed data show.

The ledger menu additionally accommodates a full tech tree for the faction.

Feel free to obtain this replace now, right here: https://balancedbreakfast.itch.io/bombs-and-bullets

Our subsequent replace will deal with the map in addition to map technology.

As all the time, a click on, obtain, like, remark, share, buy or donation is extremely appreciated!

Cheers, C.Rad


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ Next model is tile and map centered
+ 3D tiles roughly finalized, extra tile textures for extra tile varieties continues
+ Seamless tile textures are carried out
+ Seamless tile texture transitions are additionally in (pic)
– Some restrictions in what number of various kinds of tiles can exist in a single chunk of the map, which is 15×15 tiles
– If there are too many varieties of tile textures in a bit, a checker marks it out with pink packing containers within the map editor
+ Map technology now makes use of QGIS, which might output heightmaps and roadmaps on the appropriate scale. This reduces many processing steps
+ Roadmaps from QGIS are pixel-perfect however nonetheless require some processing and extra features in map technology earlier than they can be utilized
– Map technology utilizing tangram heightmapper and literal display screen grabs of Google maps roads has been binned
+ With batch processing, technology of base maps for all landmasses on Earth is achievable
– Currently have 316 maps within the docket, prepared for additional processing and testing
+ Now that tiles are a bit extra fleshed out, work for particular biomes can start
+ Automatic node technology is within the works. These will assist the AI navigate in addition to robotically set begin positions, sources, and map exit factors
+ Lots of modifications to the information editor almost about the tile information
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ 3D tiles with seamless textures are in
+ Textures transition seamlessly
+ Texture LoD is in
+ Water is in, will be animated and can even transition seamlessly between various kinds of water
– Looks bizarre and is manner too vivid, will tweak later.
+ New grass and tile-linked objects are in.
– Grass is simply too darkish and blurred for some purpose will tweak later.
+ Lots of modifications to the tile information construction to help the brand new texture, water, and grass programs.
+ Hammered out how tile decals work, which can be useful for street technology.
+ Exploring what varieties of tiles are wanted for sure biomes for map technology.
+ Really attempting to unravel street technology utilizing raster maps extracted from QGIS and Open Street Maps.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ Water height-based rendering added, shallow water, nearer to the shore, is extra clear, whereas deeper water, is extra opaque. (pic)
+ Multiple varieties of water can exist on a single map (pic)
– nonetheless, as a result of rendering points, two various kinds of water textures can’t be adjoining as a result of there cannot be transition.
+ Props (that are 2D) can now relaxation in water (a 3d airplane) and be appropriately obscured by one another (pic)
+ Tiles and water could have metalness and smoothness values (not textures) added. They have colour and regular textures.
+ Tile props, which is grass in the intervening time, has been fastened and may co-exist with water. (pic)
– Yes, the present grass is ugly, that can be fastened as soon as the workload tapers off a bit.
+ Tile height-based tinting added. (pic)
+ Basic performance for tile decals added. This can be used for roads, blood, craters and different issues (pic)
+ Map nodes, which gamers and AI will battle over and work together with, have been created.
+ Map node batch import operate added.
+ Stat editor up to date to accommodate these varied editions.
+ Road tile technology workflow has been accomplished.
+ Road tile decal work has begun.
+ Hammered out how tile decals work, which can be useful for street technology.
+ Exploring what varieties of tiles are wanted for sure biomes for map technology.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ Road tile decal set approaches finalization, normals are executed as nicely
+ Road tileset rejigged to be rotated by 45 levels as an alternative of solely 90 levels. Reducing the tile depend a bit. (pic)
+ Tile decal UVs shrunk in order that the textures may very well be rotated 45 levels
+Tile transitions improved
+ Node csv importer accomplished, which additionally features for any entities
+ Node csv import features added to each the map creation and map editor interfaces
+ Node csv import situation features added. When inserting nodes, it could detect what kind of tile its on and place the right node accordingly.
+ Map creation situation the place tile varieties are restricted to 4 in every chunk fastened
+ Tile and tile decal roughness and metalness values added. This takes place of roughness and metalness texture maps.
+ Exploring what varieties of tiles are wanted for sure biomes for map technology.
+ Gonna begin pumping out maps like loopy quickly.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ Make maker decal import is carried out.
+ Roadmaps can now be resolved and imported as decals  has been carried out.
– The implementation of the roadmap decision implies that the street decal tiles will possible must remade.
– There’s a way that actually yields all potential preparations of the street, so we’ll simply make all potential variants.
+ Map node import csv now has textual content portion separated out as a i18n file. This will assist with including languages in future, and mirrors our UI work.
+ Map importer can now learn textual content and information hooked up to particular nodes.
– Some nodes on maps could have city names and inhabitants hooked up to them, which can have an effect on AI conduct and gameplay in future.
+ Conditions will be set in map node csv in order that commonplace units of map nodes will be generated for maps.
+ Biomes launched, a biome is simply a normal set of directions for the heightmap to tilemap technology course of.
+ Arctic biome created
+ 316 maps, principally within the Greenland, Nunavut, Franz Josef Land and Severnaya Zemlya.
– These maps are all desolate arctic maps, so is an effective set for a check of map creation nodes, biomes, and batch processing.
+ The huge quantity of future maps would require a separate map pack.
+ The core recreation in future will primarily comprise maps with cities and such and fewer full wilderness.
+ Most core features for 0.07 and even 0.075 have been carried out. Which is 1 month forward of schedule.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ New device that permits customization of UVs for tiles inside the editor. This helps making the tile decals simpler
– Gonna depart decal and street work to the facet whereas I end engaged on biomes and world map technology
+ Expanded the csv import features so as to add some map information for the map generator. (vid)
+ With the import features, the csvs, plus the heightmap, tilemap and roadmap, the duty of producing world maps could be very quick per map.
+ The final purpose is to create sufficient maps to cowl the ENTIRE world.
– Should quantity to lower than 75k maps. Most of those are wilderness, and can be included in a separate map pack.
+ Open map folder function has been added to help future map pack implementation.
+ Bug with height-based tile tinting has been fastened.
+ World map can now accommodate maps which can be a number of long-lat grid squares. (vid)
– This is required for the arctic, but additionally for maps with skinny shorelines that must be mixed with an adjoining map.
+ Named map nodes (cities, army outposts, and many others.) will be displayed in-game and edited within the map editor
+ A generated map_info.csv file will insure that each one maps have a singular identify and distinctive map description.
+ All core options for model 0.07 and 0.075 have been accomplished. Just wants to repair bugs and grind out some maps.
+ Work on model 0.08, which revolves round altering the entire navigation system to stream maps, has begun.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets



Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ Streamlining map technology workflow. Created about 37 maps in 2 hours, however they’re all wilderness.
– Per-map creation environment friendly will rise tremendously as we transfer into the North American and Eurasian mainland. Coastal maps take extra work.
– The Ultimate purpose is to create maps masking the whole world.
+ Gonna end up this spherical of map creation and go repair the decals subsequent.
+ Two biomes created, Tundra and Polar. 0.07 will solely have these two on prime of the default one.
+ Map entities import operate can now have situations like ‘do not place when tile is water’.
+ Per map map tinting operate added. Adds a bit little bit of visible selection.
+ Bugged the Love2D devs to repair an issue with the .dds file format. They lastly stated they’d repair it within the subsequent model.
+ All core options for model 0.07 and 0.075 have been accomplished. Just wants to repair bugs and grind out some maps.
+ Work on model 0.08, which revolves round altering the entire navigation system to stream maps, has begun.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ map depend: 103
+ workflow for technology of wilderness maps finalized for now
+ added help for folders within the maps/world folder to assist with group
+ Fixed bugs and issues in workflow to correctly import node / city names and their populations
+ Added one other features that forces technology of entities regardless if tiles are slanted or not
+ Work switching pathfinding over to flowmaps has begun. This would possibly take 2 months to do. Yikes. (pictured)
– This ought to considerably enhance the pathfinding velocity, particularly for extra sophisticated maps.
+ Added a system for flowmaps that blocks some or all models for traversing if there’s an overpass that’s too low. (pictured)
+ Fixed some minor bugs and tweaked UI a bit.
+ Resuming decal work for roads.
+ All core options for model 0.07 and 0.075 have been accomplished. Just must hunt bugs, grind maps, and end decals.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
net :: twitter.com/GamesBreakfast
progress ::
+ Remade the 6 maps of Crete utilizing the brand new workflow however with roads. Looks cool, however the roads are nonetheless a bit bizarre.
+ map depend: 109
+ Made important progress with street decal technology. Redid all of the street decals too. (see progress in pic)
– Gonna enhance the street decal design and higher normals at a later date.
+ Added a very cool debugger for street tiles and different decal work.
+ Work with switching pathfinding over to flowmaps continues. Progress is sweet, however would possibly want one other 2 months or so.
+ Outputted model 0.07 for launch, however there is a bug with the discharge construct, so we have to iron that out first.
+ With luck, launch of 0.07 this week.
+ 0.075, which can simply be bug fixes and extra maps, could or could not occur.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is on the market right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad


Version 0.07 has been launched!

This launch brings varied options associated to tiles, maps and map technology.

These embrace:

Over 100 maps in-game now. Most are Arctic Tundra however there are 6 of the island of Crete.

Due to the huge quantity of maps, it is best to pick the map you need by way of the world map.

Added the Arctic and Tundra biomes. Biomes have sure units of tiles, vegetation and tinting.

We’ve added new water results that are significantly better than the janky 12 body tile animations we used to have.

We’ve added roads and vegetation to maps. The roads are generated from actual roadmaps and *considerably* displays actuality.

Anyhow, be at liberty to obtain the replace now and take a look at it out.

The subsequent replace will deal with rejigging path-finding once more, which can hopefully enhance object avoidance and stop automobiles from getting caught and likewise fixing the huge lag spikes that happen when the pathing map modifications when the terrain is edited.

We additionally may need a 0.075 replace the place I break up off the maps right into a separate map pack as I generate really insane quantities of maps. Might occur would possibly now. Depends on how the planets are aligned.

Cheers, C.Rad


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