Home Indie Game Bombs and Bullets – a 2D RTS impressed by Command and Conquer

Bombs and Bullets – a 2D RTS impressed by Command and Conquer

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Bombs and Bullets – a 2D RTS impressed by Command and Conquer

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Commander Rad


Version 0.06 has been launched!

This launch brings about an overhaul of the UI in-game.

These embody:

The world map for choosing maps primarily based in real-world places.

Faction information menu when selecting a faction.

A full overhaul of the sidebar menu.

Improved development countdown timers.

Control teams. Set by Ctrl + a quantity, chosen by that quantity.

Display for troops loaded into automobiles.

Troops in a automobiles could be ordered out individually.

Drivers of automobiles will also be ordered out.

A brand new ledger menu was added, for extra detailed info show.

The ledger menu additionally accommodates a full tech tree for the faction.

Feel free to obtain this replace now, right here: https://balancedbreakfast.itch.io/bombs-and-bullets

Our subsequent replace will give attention to the map in addition to map technology.

As at all times, a click on, obtain, like, remark, share, buy or donation is extremely appreciated!

Cheers, C.Rad


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Next model is tile and map targeted
+ 3D tiles kind of finalized, extra tile textures for extra tile varieties continues
+ Seamless tile textures are carried out
+ Seamless tile texture transitions are additionally in (pic)
– Some restrictions in what number of various kinds of tiles can exist in a single chunk of the map, which is 15×15 tiles
– If there are too many sorts of tile textures in a bit, a checker marks it out with pink containers within the map editor
+ Map technology now makes use of QGIS, which may output heightmaps and roadmaps on the right scale. This reduces many processing steps
+ Roadmaps from QGIS are pixel-perfect however nonetheless require some processing and extra capabilities in map technology earlier than they can be utilized
– Map technology utilizing tangram heightmapper and literal display grabs of Google maps roads has been binned
+ With batch processing, technology of base maps for all landmasses on Earth is achievable
– Currently have 316 maps within the docket, prepared for additional processing and testing
+ Now that tiles are just a little extra fleshed out, work for particular biomes can start
+ Automatic node technology is within the works. These will assist the AI navigate in addition to routinely set begin positions, assets, and map exit factors
+ Lots of adjustments to the info editor almost about the tile information
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


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Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ 3D tiles with seamless textures are in
+ Textures transition seamlessly
+ Texture LoD is in
+ Water is in, could be animated and can even transition seamlessly between various kinds of water
– Looks bizarre and is means too vivid, will tweak later.
+ New grass and tile-linked objects are in.
– Grass is simply too darkish and blurred for some motive will tweak later.
+ Lots of adjustments to the tile information construction to assist the brand new texture, water, and grass methods.
+ Hammered out how tile decals work, which might be useful for street technology.
+ Exploring what sorts of tiles are wanted for sure biomes for map technology.
+ Really making an attempt to unravel street technology utilizing raster maps extracted from QGIS and Open Street Maps.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Water height-based rendering added, shallow water, nearer to the shore, is extra clear, whereas deeper water, is extra opaque. (pic)
+ Multiple sorts of water can exist on a single map (pic)
– nonetheless, attributable to rendering points, two various kinds of water textures can’t be adjoining as a result of there cannot be transition.
+ Props (that are 2D) can now relaxation in water (a 3d aircraft) and be appropriately obscured by one another (pic)
+ Tiles and water could have metalness and smoothness values (not textures) added. They have coloration and regular textures.
+ Tile props, which is grass for the time being, has been fastened and may co-exist with water. (pic)
– Yes, the present grass is ugly, that might be fastened as soon as the workload tapers off a bit.
+ Tile height-based tinting added. (pic)
+ Basic performance for tile decals added. This might be used for roads, blood, craters and different issues (pic)
+ Map nodes, which gamers and AI will battle over and work together with, have been created.
+ Map node batch import operate added.
+ Stat editor up to date to accommodate these varied editions.
+ Road tile technology workflow has been accomplished.
+ Road tile decal work has begun.
+ Hammered out how tile decals work, which might be useful for street technology.
+ Exploring what sorts of tiles are wanted for sure biomes for map technology.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Road tile decal set approaches finalization, normals are carried out as nicely
+ Road tileset rejigged to be rotated by 45 levels as an alternative of solely 90 levels. Reducing the tile rely a bit. (pic)
+ Tile decal UVs shrunk in order that the textures might be rotated 45 levels
+Tile transitions improved
+ Node csv importer accomplished, which additionally capabilities for any entities
+ Node csv import capabilities added to each the map creation and map editor interfaces
+ Node csv import situation capabilities added. When putting nodes, it might probably detect what kind of tile its on and place the right node accordingly.
+ Map creation difficulty the place tile varieties are restricted to 4 in every chunk fastened
+ Tile and tile decal roughness and metalness values added. This takes place of roughness and metalness texture maps.
+ Exploring what sorts of tiles are wanted for sure biomes for map technology.
+ Gonna begin pumping out maps like loopy quickly.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Make maker decal import is carried out.
+ Roadmaps can now be resolved and imported as decalsĀ  has been carried out.
– The implementation of the roadmap decision signifies that the street decal tiles will seemingly must remade.
– There’s a way that actually yields all doable preparations of the street, so we’ll simply make all doable variants.
+ Map node import csv now has textual content portion separated out as a i18n file. This will assist with including languages in future, and mirrors our UI work.
+ Map importer can now learn textual content and information connected to particular nodes.
– Some nodes on maps could have city names and inhabitants connected to them, which can have an effect on AI habits and gameplay in future.
+ Conditions could be set in map node csv in order that commonplace units of map nodes could be generated for maps.
+ Biomes launched, a biome is simply a regular set of directions for the heightmap to tilemap technology course of.
+ Arctic biome created
+ 316 maps, principally within the Greenland, Nunavut, Franz Josef Land and Severnaya Zemlya.
– These maps are all desolate arctic maps, so is an effective set for a check of map creation nodes, biomes, and batch processing.
+ The large quantity of future maps would require a separate map pack.
+ The core sport in future will primarily include maps with cities and such and fewer full wilderness.
+ Most core capabilities for 0.07 and even 0.075 have been carried out. Which is 1 month forward of schedule.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ New software that enables customization of UVs for tiles inside the editor. This helps making the tile decals simpler
– Gonna go away decal and street work to the facet whereas I end engaged on biomes and world map technology
+ Expanded the csv import capabilities so as to add some map information for the map generator. (vid)
+ With the import capabilities, the csvs, plus the heightmap, tilemap and roadmap, the duty of producing world maps may be very quick per map.
+ The final objective is to create sufficient maps to cowl the ENTIRE world.
– Should quantity to lower than 75k maps. Most of those are wilderness, and might be included in a separate map pack.
+ Open map folder characteristic has been added to assist future map pack implementation.
+ Bug with height-based tile tinting has been fastened.
+ World map can now accommodate maps which might be a number of long-lat grid squares. (vid)
– This is required for the arctic, but in addition for maps with skinny shorelines that have to be mixed with an adjoining map.
+ Named map nodes (cities, army outposts, and so on.) could be displayed in-game and edited within the map editor
+ A generated map_info.csv file will insure that each one maps have a novel identify and distinctive map description.
+ All core options for model 0.07 and 0.075 have been accomplished. Just wants to repair bugs and grind out some maps.
+ Work on model 0.08, which revolves round altering the entire navigation system to movement maps, has begun.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets



Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Streamlining map technology workflow. Created about 37 maps in 2 hours, however they’re all wilderness.
– Per-map creation environment friendly will rise tremendously as we transfer into the North American and Eurasian mainland. Coastal maps take extra work.
– The Ultimate objective is to create maps overlaying your complete world.
+ Gonna end up this spherical of map creation and go repair the decals subsequent.
+ Two biomes created, Tundra and Polar. 0.07 will solely have these two on prime of the default one.
+ Map entities import operate can now have circumstances like ‘do not place when tile is water’.
+ Per map map tinting operate added. Adds just a little little bit of visible selection.
+ Bugged the Love2D devs to repair an issue with the .dds file format. They lastly stated they’d repair it within the subsequent model.
+ All core options for model 0.07 and 0.075 have been accomplished. Just wants to repair bugs and grind out some maps.
+ Work on model 0.08, which revolves round altering the entire navigation system to movement maps, has begun.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ map rely: 103
+ workflow for technology of wilderness maps finalized for now
+ added assist for folders within the maps/world folder to assist with group
+ Fixed bugs and issues in workflow to correctly import node / city names and their populations
+ Added one other capabilities that forces technology of entities regardless if tiles are slanted or not
+ Work switching pathfinding over to flowmaps has begun. This would possibly take 2 months to do. Yikes. (pictured)
– This ought to considerably enhance the pathfinding velocity, particularly for extra sophisticated maps.
+ Added a system for flowmaps that blocks some or all models for traversing if there may be an overpass that’s too low. (pictured)
+ Fixed some minor bugs and tweaked UI a bit.
+ Resuming decal work for roads.
+ All core options for model 0.07 and 0.075 have been accomplished. Just must hunt bugs, grind maps, and end decals.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


Logged

Commander Rad



:: BnB ::
dev :: Commander Rad
instruments :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
internet :: twitter.com/GamesBreakfast
progress ::
+ Remade the 6 maps of Crete utilizing the brand new workflow however with roads. Looks cool, however the roads are nonetheless a bit bizarre.
+ map rely: 109
+ Made vital progress with street decal technology. Redid all of the street decals too. (see progress in pic)
– Gonna enhance the street decal design and higher normals at a later date.
+ Added a very cool debugger for street tiles and different decal work.
+ Work with switching pathfinding over to flowmaps continues. Progress is nice, however would possibly want one other 2 months or so.
+ Outputted model 0.07 for launch, however there is a bug with the discharge construct, so we have to iron that out first.
+ With luck, launch of 0.07 this week.
+ 0.075, which can simply be bug fixes and extra maps, could or could not occur.
+ YouTube channel soundtrack playlist is right here:

+ Version 0.06 launched and is accessible right here: https://balancedbreakfast.itch.io/bombs-and-bullets


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