Home Indie Game Capcom Arcade 2nd Stadium: The Definitive Review (Complete 34 Game Review + Ranking)

Capcom Arcade 2nd Stadium: The Definitive Review (Complete 34 Game Review + Ranking)

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Capcom Arcade 2nd Stadium: The Definitive Review (Complete 34 Game Review + Ranking)

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This is the whole Indie Gamer Chick assessment of Capcom Arcade 2nd Stadium! For these not accustomed to my mind-set of how retro video games needs to be reviewed, I take NO historic context under consideration. I don’t care how necessary a recreation was to the trade, as a result of that doesn’t make a recreation price enjoying right now. The take a look at of time is the cruelest take a look at of all, however each online game should face it. I may not be right here if not for Space Invaders’ success, however I wouldn’t need to play it right now. Not when there’s higher choices. Therefore, after I assessment retro video games, each recreation will get both a YES! or a NO!

Capcom Arcade 2nd Stadium is equivalent to the primary stadium when it comes to engine and structure. I needed to remap the controls quite a bit, and I didn’t admire how a lot I wanted that till I performed the Nintendo 64 assortment on Switch Online, which has no such choices. For that matter, the easy but efficient manuals that embody visible aides that establish power-ups or present full transfer units for fighters is way appreciated. Capcom has a historical past of lazy packages, like Capcom Arcade Cabinet for instance. This wasn’t some half-assed effort.

YES! means the sport remains to be enjoyable and has precise gameplay worth when performed right now and is price searching for out.

NO! means the sport didn’t age gracefully and isn’t price searching for out, and positively not price spending cash on.

There’s 32 video games in Capcom Arcade 2nd Stadium, however actually, there’s 34. Three Wonders incorporates three utterly completely different video games, and so they have been so completely different from each-other that I selected to assessment them as their very own entities. Capcom Sports Club additionally has three completely different video games, however all of them had the identical goal (being fast-paced arcade sports activities video games) and play worth, so I selected to depend it as one recreation. Also, I didn’t consider SonSon in the direction of my final verdict, because it’s free-to-download whether or not you purchase the whole set or not. Capcom Arcade 2nd Stadium prices $39.99 for the entire set, whereas the person video games price $3.99. Therefore, the set wanted to attain ten YES! verdicts to win the Indie Gamer Chick seal of approval.

YES!: 20 + SonSon
NO!: 13

Capcom Arcade 2nd Stadium doubled what it wanted. Thus, it’s Chick-Approved! This is likely one of the greatest arcade compilations out there on trendy consoles. It’s additionally a superb bundle with tons of choices for button mapping, presentation, display orientation, and film filters. The solely characteristic lacking is the one I fell in love with from SNK fortieth Anniversary the place a full video play-through is included that permits you to pause the video and take over the gameplay. I LOVE that characteristic and want extra basic units included it.

There’s tons of choices for presentation, together with with the ability to play vertical screened if video games initially used it.

How I decided the rankings is straightforward: I took the complete checklist of video games, then I mentioned “I’m forced to play one game. Pick the one I could play the most and not get bored with.” That goes on high of the checklist. Then I repeat the query once more with the remaining video games again and again till the checklist is full. Based on that straightforward standards, listed here are the ultimate rankings. Games above the Terminator Line obtained a YES! Games beneath it obtained a NO!

  1. Vampire Savior: The Lord of Vampire
  2. Street Fighter Alpha 2
  3. Super Puzzle Fighter II: Turbo
  4. Super Gem Fighter Mini Mix
  5. Magic Sword
  6. Midnight Wanderers (Three Wonders)
  7. Night Warriors: Darkstalkers’ Revenge
  8. Darkstalkers: The Night Warriors
  9. Eco Fighters
  10. Chariot (Three Wonders)
  11. Street Fighter Alpha 3
  12. Saturday Night Slam Masters
  13. Hyper Street Fighter II: The Anniversary Edition
  14. Street Fighter Alpha: Warriors’ Dreams
  15. Mega Man 2: The Power Fighters
  16. Rally 2011: LED STORM
  17. Don’t Pull (Three Wonders)
  18. Hyper Dyne Side Arms
  19. 1943 Kai
  20. SonSon*
  21. Capcom Sports Club
    **TERMINATOR LINE**
  22. Black Tiger
  23. Knights of the Round
  24. Gun.Smoke
  25. Mega Man: The Power Battle
  26. The King of Dragons
  27. Pnickies
  28. Tiger Road
  29. Last Duel
  30. Savage Bees (aka Exed Exes)
  31. The Speed Rumbler
  32. Avenger
  33. Block Block
  34. Street Fighter

1943 Kai: Midway Kaisen (1987)
Designed by Yoshiki Okamoto
Also included in Capcom Arcade Cabinet

Way again in January of 2019, I named 1943 Kai “Best in Set” for Capcom Arcade Cabinet on Xbox 360/PlayStation 3. Now that I’ve performed by it a second time, wow, it actually speaks to how weak Arcade Cabinet was finished that this might stroll away with any trophy. Being the perfect recreation in Capcom Arcade Cabinet is like being essentially the most edible merchandise on the menu at an Arby’s. Which is to not say 1943 Kai is unhealthy or something. It’s a wonderfully high quality bland shmup, similar to 1943 was. The variations are this has six fewer phases and one of many weapons is barely higher. Fewer phases is definitely factor, because it seems like this cuts plenty of 1943’s gristle out. There’s smarter enemy formations too, so despite the fact that that is technically more durable, it sort of feels like a extra honest sort of more durable. I desire the later 194X video games, however they have been actually beginning to get every thing down pat with Kai.
Verdict: YES!
2nd Stadium Ranking: #19 of 34

Avengers (1987)
aka Avenger, aka Hissatsu Buaiken (Deadly Hooligan Fist)
Designed by Takashi Nishiyama
Also included in Capcom Arcade Cabinet

Takashi Nishiyama had two fairly sizable hits at Irem earlier than he joined Capcom. One was Kung Fu Master, aka simply plain Kung Fu, a fairly influential recreation. Even I like Kung Fu, and I hate principally every thing in line with many retro followers. I convey up Kung Fu Master (aka Spartan X) as a result of Avengers is clearly attempting to be precisely that, solely from a distinct digicam angle. In this case, Avengers is a top-down recreation. Otherwise, the identical idea: punch and kick your approach by a hoard of equivalent baddies, most of whom simply need to hug it out with you, however meanly so. Actually the huggers do headbutt you within the hug, however nonetheless, it’s a hugging recreation, with ranges culminating in a boss baddie with a weapon’s gimmick. And it’s completely abysmal. I’m genuinely not attempting to be hyperbolic after I say Avengers is likely one of the worst video games I’ve ever performed. The precise fight options extremely piss-poor collision detection. I misplaced depend of what number of instances I punched proper by enemies to no impact. It even occurs to the stationary rubbish cans you accumulate objects from. Besides that, what punches and kicks you hit don’t really feel OOMPHful in any respect. It does attempt to one-up Kung Fu by having a teeny bit extra selection in enemies, however even this blows up in Avenger’s face. Even on the bottom problem setting, enemies who throw projectiles have an excessive amount of of a bonus over you. The power-ups are weak and put on off too quick. Punching is principally nugatory, and you may also spam a spinning kick for no price that I discovered more practical than regular assaults. You’ve obtained to really feel unhealthy for Nishiyama, who tried to recreate the magic of Kung Fu Master twice in a row (Trojan was the opposite) and fail, however after I say “even Trojan didn’t suck this badly” that speaks volumes.
Verdict: NO!
2nd Stadium Ranking: #32 of 34

Black Tiger (1987)
Directed by Yoshiki Okamoto
Also included in Capcom Arcade Cabinet

After struggling a mysterious sequence of delays, Black Tiger launched in 1987 and feels prefer it’s enjoying catch-up with Konami’s Castlevania and Taito’s Rastan. An motion platformer with a little bit of RPG grinding and cash accumulating thrown in, you must hop round ranges and struggle baddies with a few of the strangest assaults in historical past. You have each a whip and a sequence of daggers, and after I say “both” I imply you throw a barrage of daggers each time you utilize your whip. It’s so bizarre. It’s like they wished to provide the choice for one or the opposite, however they inputted it improper and wired the sport to do each on the similar time. The daggers aren’t a finite useful resource, both. You have limitless quantities, a lot in order that they’re typically much more impact than the whip, since three come out directly and so they’re ranged. BUT, even with this, the fight lacks passable OOMPH, and the extent design relies round dickish enemy placements and GOTCHA! sort booby traps. Capcom appears to have been obsessive about treasure chests that will really screw the participant over, similar to in Ghouls ‘n Ghosts. There’s too many whammies within the chests, and even rewinding doesn’t take away the frustration of coping with them. Grinding up sufficient cash to purchase the great objects is a gradual course of. Finally, the leaping is stiff and inflexible and results in many instakill conditions. There’s recreation buried on this mess someplace, however Black Tiger simply acts like a complete prick too typically to be enjoyable.
Verdict: NO!
Second Stadium Ranking: #22 of 34. **TOP OF THE BOTTOM**

Block Block (1991)
Designed by Shinji Sakashita, H.Ok., and M. Miyao

Simply put, Block Block is likely one of the worst brick breakers ever made. It’s particularly unfit for consoles that lack dial controllers, however that’s simply the beginning of its issues. In my two play classes with it throughout Capcom Arcade Stadium 2, I had not less than two situations of the ball clipping proper by the paddle. In a recreation the place every thing is dependent upon the paddle.. you already know.. working, that alone is sufficient to earn it a spot close to the underside of the NO! pile. And I say “at least two times” as a result of I had different situations the place the ball was shifting so quick that I couldn’t ensure if I barely missed a volley or if the sport simply stopped working once more. It appears to be tied to having bricks beneath the paddle. Blocks beneath the paddle would be a pleasant twist, however the degree design is depressing. I had tons of situations the place a ball would journey round unbreakable corridors after which simply jam up within the geometry. A humorous quirk about Block Block is, for those who go too lengthy with out breaking any bricks, the sport opens an automated exit to the subsequent degree. Of course, the ball has to really hit the exit. It goes away if the ball bounces too a lot. There’s neat concepts right here, just like the paddle breaking right into a smaller paddle after so many volleys, however the physics are amateurish and, frankly, brick breakers had existed for fifteen years by time Block Block got here out. This SHOULD NOT HAVE BEEN THIS BAD, and it’s terrible. The ultimate 8-bit Capcom arcade recreation can be one among their very worst coin-ops. Just a whole catastrophe in each approach attainable, and the one factor protecting it from ending dead-last is the historic ineptness of Street Fighter 1.
Verdict: NO!
2nd Stadium Ranking: #33 of 34

Capcom Sports Club (1997)
Designed by Yoshifumi Fukuda

Unlike Three Wonders, Capcom Sports Club’s three video games don’t deserve their very own critiques. They might be summed up by saying “fast-paced arcade sports games of middling entertainment value.” Two of the three are high quality. The lone stinker is the basketball recreation. It’s like a 3-on-3 model of NBA Jam with out the “on fire” stuff. Or actual gamers, for that matter. Curiously, the sport has no shot clock. Shot clocks exist for a purpose, and a basketball online game based mostly round a lightning-fast tempo not having one is such an unforgivable omission that I can’t overlook it. Stick to the soccer and tennis video games. Soccer contains a brief discipline and over-the-top animations, and it may be enjoyable in small doses. I’ll be aware that the sport tends to smarten-up the AI each time you win. If a recreation ends in a draw, it counts as a recreation over and you must re-up in your digital quarters, at which level the AI turns into extra affordable. I’m on to you, Capcom. Meanwhile, tennis recreation is only a cartoony recreation of tennis taken up-tempo. Literally nothing about it stands out. Well, really typically it seems like you possibly can’t cowl the court docket quick sufficient, however that’s sort of the purpose of Tennis, proper? Either approach, there’s a whole lot of soccer and tennis choices on the market, and neither of those will rise to the extent of a fan favourite amongst them, however they’re high quality.
Verdict: YES!
2nd Stadium Ranking: #21 of 34 **BOTTOM OF THE TOP**

Chariot (1991)
Game #2 of three from Three Wonders
Designed by Shoei Okano

The second of Three Wonders’ choices, this cute-em-up feels prefer it was most likely meant to be the full-blown recreation that obtained a solo launch, with Midnight Wanderers and particularly Don’t Pull being video games that hardly rose above proof-of-concept and have been shoehorned onto this board as an try to check a brand new enterprise mannequin that they straight-up stole from SNK. At least that’s our new working concept. Chariot seems like essentially the most full of the trio, although it’s nonetheless an all-to-brief expertise. This time round, it’s a surreal shmup with a zodiac theme. Despite sharing a number of property and story parts with Midnight Wanderers, Chariot isn’t remotely generic. Cuphead followers will acknowledge multiple boss encounter Chariot straight impressed, and shmup followers will admire the twists within the components. You have a tail that causes injury for those who can dangle it over enemies and executives, and it additionally doubles because the indicator of when your cost shot is prepared. It a later degree, Chariot even does a digicam trick that fools gamers into considering they’re going to go a method earlier than shortly shifting up or down to a different space of a map. I want there was extra selection in weapons and I want the sport was longer, however Chariot is amongst Capcom’s strongest shmups.
Verdict: YES!
2nd Stadium Ranking: #10 of 34.

Darkstalkers Series (1994 – 1997)

Darkstalkers: The Night Warriors (1994)
Designed by Junichi Ohno
Also included in Capcom Fighting Collection

Night Warriors: Darkstalkers’ Revenge (1995)
Designed by Junichi Ohno
Also included in Capcom Fighting Collection

Vampire Savior: The Lord of Vampire (1997)
Designed by Shinichiro Obata, Hidetoshi Ishizawa, Malachie, Nohah, and Katsuyuki Kanetaka
Also included in Capcom Fighting Collection
Vampire Savior 2 and Night Warriors 2 are paired with this assessment however not in Capcom Arcade 2nd Stadium. Those video games are solely in Capcom Fighting Collection.

Darkstalkers (1994) Verdict: YES!

Darkstalkers is principally Super Street Fighter 2 Turbo crossed with a Halloween costume retailer. The story goes that Capcom requested Universal Studios for the license to their well-known monsters. Universal, savvy businessmen as all the time, mentioned no. I imply, why would they need to companion with the corporate who made the most well liked combating recreation on this planet to make a combating recreation with their stagnant lineup of previous horror film IPs? To actually hammer house what a colossal failure their rejection of the proposal was, in line with the legend, Capcom’s artists then turned out the fundamental ideas for the ten fighters in Darkstalkers in about an hour. It’s virtually unbelievable, particularly given how overflowing with persona and appeal the roster is. There’s no stinkers within the bunch. I performed with the complete roster of characters, and so they every had their very own flare and uniqueness and not less than one transfer or animation quirk that put a smile on my face. That’s uncommon for a fighter, and it continued for the whole run of sequels. Come on, how will you not love a Little Red Riding Hood lookalike who grabs an opponent from behind and slits their throat with a kitchen knife? It’s so darkish! Oh wait.. I get the identify now.

Night Warriors: Darkstalkers’ Revenge (1995) Verdict: YES!

If you squint, you may not even understand you’re enjoying a separate franchise from Super Street Fighter 2 Turbo. It’s actually shut, with the foremost additions being issues like being the primary Capcom combating recreation with airblocks and the flexibility to maneuver whereas ducking. There’s additionally a sequence combo system for many who desire a extra advance fighter and never a button masher, although you possibly can truthfully have enjoyable each methods. I performed rounds of Vampire Savior with each combating recreation vets and an individual enjoying their very first one-on-one fighter and everybody had enjoyable. This is a sequence that obtained higher because it went alongside, and by time I reached Vampire Savior, I really appreciated Darkstalker as a sequence greater than I appreciated Street Fighter 2. A extra colourful roster, higher themes, surreal backdrops, and a few of the most pitch-perfect controls I’ve ever skilled in a 2D fighter. Really, this complete franchise deserves to be regarded larger than it’s.

Vampire Savior: The Lord of Vampire (1997) Verdict: YES!

Where it will get bizarre is Vampire Savior is damaged into three completely different video games that swap solely a pair fighters out for a pair returning combatants. This was finished as an appeasement to sequence followers as a result of restricted house within the ROM, although the shady-as-all-hell numbering of those revamps as sequels felt skeezy. People who don’t know the rating will see these listed as completely separate video games in compilations like Capcom Fighting Collection and be hoodwinked into considering they’re getting three separate video games and never three variations of 1 recreation, solely one among which is actually needed. Given that it’s 2022 now, you’d assume Capcom may use the house age know-how of the fashionable period to only ROM-hack within the lacking fighters. Presumably this wasn’t finished to appease “purists” however those self same purists apparently detested each Night Warriors 2 and Vampire Savior 2 anyway. It’s such a no brainer and it comes with the bonus of not being intellectually dishonest about what number of separate video games are included in a compilation. I hate the entire scenario as a result of it left a nasty style in my mouth about an in any other case excellent combating franchise.
2nd Stadium Rankings
Darkstalkers: #8 of 34
Night Warriors: #7 of 34
Vampire Savior: #1 of 34 **BEST GAME IN CAPCOM ARCADE 2ND STADIUM**

Don’t Pull (1991)
Game #3 of three from Three Wonders
Designed by Toshihiko Uda

The shortest and weakest of the Three Wonders trio, Don’t Pull is a 90s remake of Pirate Ship Higemaru, solely with the issue upped to an excessive. Oh, and can everybody PLEASE cease evaluating each single cutesy recreation that includes shoving packing containers to Lolo? Even the Wikipedia web page for Three Wonders mentions Lolo as essentially the most comparable recreation. It’s listed first, earlier than Pengo or Pirate Ship Higemaru. This is NOTHING like a Lolo recreation. Not even a bit bit, as a result of Don’t Pull isn’t even a puzzle recreation. It’s 100% an motion recreation the place you run round and shove packing containers into enemies. When you shove a field, it slides till it hits one other field or leaves the playfield, killing any enemies it makes contact with alongside the way in which. If there’s two packing containers subsequent to one another and also you shove one into the opposite, the one you shove breaks instantly. The solely approach this resembles a puzzler is having to strategically break a few of the packing containers to create a protected house for you that may double as a transparent shot on the baddies. If something, you’ll spend most of your time operating away and attempting to scratch out sufficient distance between you and enemies to get a clear shot off. This isn’t made simpler by the controls being fairly stiff, and enemies who’re more durable to shake than you’d assume. Still, this not-puzzler that represents the puzzle style for Three Wonders might be fairly thrilling, particularly for those who handle to shake three or 4 tails and arrange the proper lure to take all of them out with a single field. At solely sixteen ranges that you would be able to knock-out in precisely twenty minutes, Don’t Pull feels prefer it’s a recreation that obtained cancelled midway by, nevertheless it’s enjoyable whereas it lasts.
Verdict: YES!
2nd Stadium Ranking: #17 of 34

Eco Fighters (1994)
Designed by Keisuke Mori

Eco Fighters precipitated bodily ache in me, and in multiple approach. It’s not epilepsy suitable, and even with my seizures beneath management, I obtained legitimately nauseated enjoying it because of surprising strobe results after beating the second boss. That sort of stuff I may push previous or take precautions towards, however the cramping of my arms? That half was most likely unavoidable. Eco Fighters is a really unconventional shmup the place you will have a turret that rotates 360° across the ship however NOT like a twin stick shooter (or Capcom’s personal Forgotten Worlds). I struggled to discover a snug button mapping for it, and early on, I sort of hated Eco Fighters. I spent the primary twenty minutes wishing it had simply been a traditional shooter. But, it in the end grew on me. If you’re utilizing a traditional recreation controller, I like to recommend slowing the turret rotation velocity down within the recreation’s choices for optimum accuracy. Once you get used to the controls, Eco Fighters is a shmup overflowing with persona, wonderful set-pieces, great boss battles, and a few of the most satisfying weapons in the whole style. I particularly appreciated the arc-welder gun, which lets you minimize by enemies. It’s so cathartic to camp on high of a boss and simply lobotomize it with a brief laser. I’m not totally satisfied Eco Fighters had a constant imaginative and prescient, because the later phases dip their toes in lazy bullet hell design. But, even with all these issues, that is most likely Capcom’s most underrated 90s coin-op. I solely want it translated higher to a normal controller, since dial controllers aren’t an choice.
Verdict: YES!
2nd Stadium Ranking: #9 of 34

Gun.Smoke (1985)
Designed by Yoshiki Okamoto
Also included in Capcom Arcade Cabinet

Maybe it’s as a result of I grew-up with a father who beloved John Ford and John Wayne motion pictures, however I really like cowboy video games. I want there have been extra of them. Sadly, Gun.Smoke is simply too onerous for its personal good. This is a normal auto-scrolling shmup, solely with a western theme as an alternative of spaceships. I do just like the novel management scheme: there’s three taking pictures buttons: left, straight, and proper. You can slap any of those on the similar time to shoot in each these instructions. It makes for some of the distinctive and intriguing shooters I’ve performed. But, even on the bottom setting, the enemy placement is reasonable as all hell. This consists of enemies that shortly get behind you and thus out of your vary, turns into maddening. Worse but is how the lives system works: for those who die, you go backwards together with your objects downgraded by one tick, which is very irritating for those who’re combating a boss, since you must trigger all of the injury in a single life. I’d somewhat have a well being meter or simply immediately respawn. Weirdly, after I beat the principle recreation with dishonest, I turned one among solely eleven individuals (as of this writing) to clear Stadium 2’s particular problem for it: scoring 50,000 factors on the very best problem setting. What’s really insane is I did it on my very first attempt. Awesome second for me, however Gun.Smoke’s problem makes the Fun.Broke.
Verdict: NO!
2nd Stadium Ranking: #24 of 34

Hyper Dyne Side Arms (1986)
Designed by Yoshiki Okamoto & Noritaka Funamizu
Also included in Capcom Arcade Cabinet

Remember Capcom Arcade Cabinet? Of the 14 video games in that set, I solely gave two a YES! One was 1943 Kai. This was the opposite. Hyper Dyne Side Arms was most likely the primary good Capcom arcade recreation, and perhaps their first actually good recreation, interval, relying on how you are feeling about their early NES output. Tellingly, it’s additionally one among their first coin-ops that isn’t stingy with the power-ups. In truth, Side Arms goes the other way: the sport is completely spammed with upgrades, a lot in order that it’s totally attainable so that you can grow to be an unstoppable house tank. I’ve by no means cared for shmups that do the “shoot both in front of you and behind you” factor all that a lot, and I used to be fearful that this could be little greater than an upgraded model of Section Z. But, the way in which Side Arms does it really works, particularly with the wide range of weapons and the truth that you even have causes to modify between them as an alternative of sticking to only one the whole run. Even the Macross-like robotic transformations are enjoyable. There’s a bit an excessive amount of repetition, and the bosses might be obliterated for those who select the correct weapons, however in any other case, this can be a completely enjoyable and stable shmup, even when it feels prefer it solely exists to be Capcom’s slightly-soulless reply to Gradius.
Verdict: YES!
2nd Stadium Ranking: #18 of 34

Hyper Street Fighter II: The Anniversary Edition (2003)
Directed by Ryota Suzuki
Also included in Capcom Fighting Collection

Hyper Street Fighter II was made to be the last word “settle the score” recreation for absolutely the largest followers and greatest gamers of Street Fighter II. It mixes the unique 5 variations of Street Fighter II/Super Street Fighter II collectively, with gamers having to decide on which model of the sport they need from a menu, then deciding on their character. So, you possibly can have the Street Fighter II Championship Edition model of Ryu tackle the Super Street Fighter II Turbo model of him, and every will play precisely as they did in these video games. Like, proper all the way down to the quantity of frames of animation. That’s apparently a really large deal for skilled gamers, who measure that stuff like scientists. It’s a neat concept for a recreation. Whether you view this as the last word present to followers or a soulless money seize is within the eye of the beholder. I’m not so into Street Fighter II that I remotely care concerning the nuances of what strikes can counter what strikes based mostly on what frames of animation you’re in, however I assume I’m comfortable this exists for followers that principally stored arcade afloat within the 90s.
Verdict: YES!
2nd Stadium Ranking: #13 of 34

The King of Dragons (1991)
Directed by Tomoshi Sadamoto
Also included in Capcom Beat ‘Em Up Bundle

The first in a sequence of 4 sword-and-sorcery brawlers from Capcom that will finally carry the Dungeons & Dragons™ label, King of Dragons seems like a proof of idea for higher issues to come back. There’s 5 fighters to select from, however the potential to pick out them between rounds is nulified by the truth that they don’t level-up on par with the fighter you’re utilizing. The characters you don’t choose do achieve XP, however not on the similar price. So, when my Cleric was a degree 11, the opposite 4 fighters have been ranges 5 or 6. Why would I need to swap to them? By this level, the enemies, and particularly the bosses, have been spongy sufficient with out deciding on a personality half-as-strong. The King of Dragons is simply a 3 participant recreation too, so some characters will simply be caught trailing the others even for those who max-out the co-op potential. That dumb determination was most likely the distinction between a YES and a NO, as a result of the ultra-repetitive fight may have used the flexibility to seamlessly swap between characters to take the sting off the monotony. You solely get one commonplace transfer per character, plus a leap button and a crash assault that eats by your well being. Top this off with largely boring set items and underwhelming boss fights and you’ve got the recipe for pure, unadulterated mediocrity. The King of Dragons isn’t a whole wash. There’s a pair first rate ranges that appear to have been impressed by the works of Ray Harryhausen, however the feathery fight that lacks OOMPH seals the deal. King of Dragons is a huge bore.
Verdict: NO!
2nd Stadium Ranking: #26 of 34

Knights of the Round (1991)
Designed by Akira Nishitani
Also Included in Capcom Beat ‘Em Up Bundle

I typically like Arthurian legend retellings, so long as they don’t star Richard Gere as Lancelot. But, Knights of the Round is a little bit of a bore. I’ve beforehand given it a YES for #IGCvSNES, although it’s very near the underside of the YES pile and I may truthfully go both approach at any given time. The difficulty with Knights of the Round is identical as many Capcom brawlers: being married to two-button fight limits your choices drastically. They did attempt to change it up by having a tilt-the-joystick mechanic the place you are able to do an overhead slash for those who assault after which instantly press ahead. It makes for combating usually baddies largely enjoyable. Then you get to the bosses, who’re spongy, don’t play honest, and infrequently simply linger on the fringe of the display. Many require you to ping single hits off them with a bob-and-weave assault fashion, particularly since they’ll minimize your well being all the way in which down with only a couple blows landed. They reskin the bosses fairly a bit too, with some reappearing as regular baddies over the course of the forty-five minutes it takes to complete this with one participant (it feels longer). There’s a horse, however I discovered really attempting to maintain your self mounted on it’s extra bother than it’s price, particularly since I couldn’t line-up with the enemies more often than not whereas driving it. Like I mentioned, I may see myself going YES or NO at any given time, and this time round, I used to be simply bored the whole time. That tells me that Knights of the Round doesn’t maintain as much as replays very effectively. I can solely assessment based mostly on my expertise this play by, so I’ve to go NO! Them’s the principles.
Verdict: NO!
**FLIP!** Previously obtained a YES! in Capcom Beat ‘Em Up Bundle
2nd Stadium Ranking: #23 of #34

Last Duel (1988)
Designed by Takashi Nishiyama

I wasn’t anticipating to run into controversy with Last Duel, a recreation I’d by no means heard of earlier than I began this run. There’s apparently a number of completely different ROM units, and the one included in Last Duel isn’t 100% the definitive model. Either approach, I can solely depend the model of Last Duel that was formally re-released. It’s an attention-grabbing premise: a shmup the place ranges alternate between a futuristic automobile that you must manually convey on top of things, and a slow-ass generic house shooter. I want it had simply caught to the automobile sections, which handle to really feel novel and contemporary. Once you charge-up your weapons, you must be capable of take out a lot of the baddies whereas shifting at full velocity and leaping over pits. In the house sections, Last Duel turns into a poor man’s Life Force (that’s Salamander anyplace however America). Neither fashion are notably unhealthy, however the automobile sections are too cramped and targeted on near-misses (like a driving recreation) whereas the house sections are simply soulless. The Last Duel obtained misplaced to obscurity for a purpose.
Verdict: NO!
2nd Stadium Ranking: #29 of 34

Magic Sword (1990)
Designed by Yoshimi Ohnishi, Tomoshi Sadamoto, and Yoshiki Okamoto

Magic Sword is just like the black-out drunk model of an formidable arcade RPG, and I swear to god I imply that within the nicest approach. It’s so silly that it’s endearing for it. Absolutely no finesse is required as you leap round and button mash your approach by fifty flooring of continuous side-scrolling sword-and-sorcery motion. There’s just one fight button (two for those who depend the seldom-used-outside-bosses magic assault) and virtually all enemies might be killed by waving your sword at them with out having to make use of any technique. Maybe a pair have weak factors that require all of the complexity of leaping as much as hit them as an alternative of simply spamming assaults on the bottom. Unlike their early efforts, Capcom was very beneficiant giving out power-ups and the varied allies that you would be able to free from jail cells who stand behind you and add boosts to your assault. They’re in all places with no rhyme or purpose in how they have been spaced out. You typically can free a number of completely different ones in a row and have your decide of the litter. But, it’s nonetheless a Capcom recreation, which suggests booby-trapped treasure chests and cell doorways galore. Capcom is like that one asshole pal who retains giving individuals the peanut can with spring-loaded snakes each Christmas and laughs till he’s purple within the face each time. That turns into problematic within the ultimate third of the sport, when the whammies appear to outnumber the precise objects. Even worse is that for a recreation that’s all-combat, on a regular basis, I sort of want it felt extra impactful. The OOMPH isn’t utterly non-existent, however this hardly feels as satisfactorily violent as Capcom video games have been beginning to get throughout this time interval, leading to assaults being a bit weightless. Still, dumb as Magic Sword is, I’ll be damned if it isn’t enjoyable from begin to end and one among their most underrated arcaders ever. It simply by no means will get gradual or boring, which places it within the upper-echelon of its breed.
Verdict: YES!
2nd Stadium Ranking: #5 of 34

Mega Man: The Power Battle (1995)
Designed by Koji Ohkohara

What a bizarre concept for an arcade recreation. Granted, the concept of a Mega Man boss rush is an absolute no-brainer, nevertheless it’s the way in which they did it. Structured someplace between conventional Mega Man mechanics and a combating recreation, Mega Man: The Power Battle options some all-star Robot Masters from the primary seven video games of the franchise (and a few bizarro decisions. Who the hell thought followers can be like “OH MY GOD IT’S DUST MAN! TEE HEE!”) and albeit the perfect variations of the Yellow Devil ever. The difficulty is the “steal enemy weakness to use on next robot” mechanic feels flimsy and inconsistent, and a few enemies (corresponding to Turbo Man) take without end to indicate vulnerability. This was additionally one of many uncommon 90s Capcom arcade video games that felt unresponsive, particularly urgent the button that switches you to the acquired weapons. I needed to press greater than as soon as very often to get it to modify. I really handed the controller off to my sister to confirm I wasn’t imagining it. I wasn’t. Even regardless of all the issues, I used to be proper on the sting of nonetheless having fun with it. But, the Mega Man 4 – 6 and Mega Man 7 ranges have been so brutally spongy that they crossed the road into boring. Power Battle seems like a prototype that ought to by no means have launched, particularly in comparison with the sequel that adopted this. Hey, getting it improper the primary time looks as if a convention with Mega Man.
Verdict: NO!
2nd Stadium Ranking: #25 of 34

Mega Man 2: The Power Fighters (1996)
Designed by Koji Ohkohara

Mega Man 2: The Power Fighters is an enormous enchancment over the earlier recreation, a standing that bumps it up solely to “just alright.” The Robot Master roster is vastly improved and the standard Mega Man “use weapon acquired from boss X on boss Y” is carried out significantly better right here. Well, kind of. This time, if you discover the right weapon to make use of, the enemy comically recoils with a bit too a lot pomp, particularly the primary time you do it every battle. At least you already know you bought it, I suppose. Plus, it led to some of the pathetic sequences I’ve ever had in my gaming life the place it regarded like I used to be simply slapping Cutman down again and again and again and again and again and again and again and again. Anyway, that is precisely the Mega Man boss rush recreation I’ve all the time talked about wanting. It seems, it already existed. So, what’s the issue? Well, it seems it’s simply not a really thrilling format. For Power Fighters, my enjoyment degree was a gradual “okay” with no highs or lows (in addition to the nonetheless considerably sketchy weapon switching). It’s a giant, splashy Mega Man boss rush, and the perfect factor I can say about it’s that it made me admire the precise ranges within the unique Mega Man video games extra. The fights with Robot Masters in Mega Man video games might be actually enjoyable and thrilling, however they solely actually work because the topping of an already scrumptious sundae. As their very own factor, it’s like how each child eats tries consuming simply sprinkles not less than as soon as. After a number of bites you understand they solely work together with the ice cream and scorching fudge. So, thanks Mega Man 2: The Power Fighters for answering a query I all the time had the franchise. Oh and for not being crappy, in fact.
Verdict: YES!
2nd Stadium Ranking: #15 of 34

Midnight Wanderers (1991)
Game #1 of three from Three Wonders
Directed by Yoshiki Okamoto

Three Wonders has three completely different video games that, by full coincidence, seem within the order of their high quality. Midnight Wanderers is by far the strongest of the three. It’s kind of like SNK’s Metal Slug video games, solely swap the navy theme for a fantasy one which leans a bit more durable on platforming tropes. You run and shoot your approach by 5 ranges of assorted themes, taking out Jabba the Hut lookalikes, jack within the packing containers, and infinite malicious elves. At first, it feels fairly generic, like a kind of infinite SNES/Genesis mascot platformers by a third-string writer who so desperately needs to launch a tent-pole franchise. Think Bubsy or Zero the Kamikaze Squirrel. I braced myself for the soullessness to brush over me. But, Midnight Wanderer’s exaggerated enemy animations, rock-solid controls, and excellent boss fights received me over. I want the sport had finished extra with the hanging-mechanic, the place close-call jumps that you just brief are saved by grabbing onto a ledge by your fingers. Hell, I want the sport had relied extra closely on timed-jump sections, since each occasion of these featured right here was pitch-perfect and make this a surprisingly intense expertise. I get why this ended up in a three-for-one arcade board. Midnight Wanderers by no means feels like an arcade recreation, and it’s too brief to be an early-era 16-bit house recreation. Thank god for the house launch of Three Wonders, the place it could possibly lastly discover its area of interest. The forgettable participant character lacks soul, however Midnight Wanderers is legit.
Verdict: YES!
2nd Stadium Ranking: #6 of 34
Winner: Biggest Surprise of the Set

Pnickies (1994)
Designed by Masanobu Tsukamoto

In the lengthy annals of well-based drop puzzlers, Pnickies is among the many dullest. A slower, plodding reply to the Puyo Puyo franchise, right here you hyperlink pairs of coloured blobs, a few of which comprise a star in them. Once they settle, the blobs merge with all matching colours they’re touching. If the settled blob has two stars in it, irrespective of how far aside the celebs are, the blob is damaged and also you rating factors. It’s a boring components that would possibly have labored with fewer colours. Maybe. Of course, after a short time it begins including extra colours and turns into subsequent to unimaginable, particularly when the velocity shortly escelates to ludicrous velocity. Plus, there’s no purpose to essentially get too fancy with chains and combos. It doesn’t even actually reward you for cascading chains, as an alternative specializing in shattering bigger blobs with greater than two stars in them. I figured this is perhaps extra thrilling as a multiplayer recreation, however that is a kind of puzzlers the place the primary particular person to land sufficient rubbish blocks goes to have an enormous benefit. Capcom would finally do higher with Puzzle Fighter, however their first try at this sort of puzzler is amongst their most boring coin-ops.
Verdict: NO!
2nd Stadium Ranking: #27 of 34

Rally 2011 LED Storm (1988)
Designed by Tomoshi Sadamoto

Buzz has it this unreleased prototype was despatched again to the store for retooling as a result of it went unloved throughout route testing (the apply of inserting near-finished prototypes at a distinguished location to gauge earnings potential). Assuming it’s true, the apply failed Rally 2011: LED Storm. Having performed each the precise recreation that got here out (generally known as Mad Gear in Japan) and this unique construct, they obtained it proper the primary time. A kind of F-Zero earlier than that was a factor, racing barely elements in. This is extra of a bumper automobiles expertise that vastly emphasizes leaping up and crushing opposing automobiles. The fight could be very satisfying, as there’s one thing viscerally pleasurable about leaping on a automobile. You may rework into a motorbike, which fits barely sooner however corners worse. It’s not an ideal recreation by any means. Via rewinding, I used to be in a position to decide that typically the sport intentionally locations objects out-of-bounds, maybe to tempt you into driving off the observe. That’s a crappy approach so as to add problem. Also, there was just one second in the whole recreation, an enormous leap, that I felt the bike was really needed. The transformation gimmick is underwhelming. Stick to the automobile and revel in a fundamental however genuinely thrilling automobile fight recreation. Fun truth: this and the launched LED Storm served because the inspiration for the Autopia for Capcom’s Adventures within the Magic Kingdom NES recreation.
Verdict: YES!
2nd Stadium Ranking: #16 of 34

Savage Bees (1985)
aka Exed Exes
Designed by Yoshiki Okamoto
Also included in Capcom Arcade Cabinet

Sigh. You know, the Capcom Arcade Stadium format could make a few of the most simple video games thrilling, nevertheless it’s not a miracle employee. I did get pleasure from taking-on the problem scoring 80,000 factors, however, I feel it was the problem I loved greater than the sport itself. Exed Exes was omitted of the unique Stadium’s lineup for a purpose. It’s an ultra-bland shmup the place the nicest factor I can say about it’s it’s competent, nevertheless it’s so generic that there’s nothing to get enthusiastic about. Like many early Capcom shmups, Exed Exes is frugal with power-ups, and even the bomb is weak sauce. Instead of clearing the display of enemies, this time, it solely removes solely their projectiles. It’s so underwhelming. There’s one concept I like: a scoring zone proper earlier than you attain the bosses with objects that flip the stationary skulls on the playfield into fruits you possibly can eat. Then once more, you possibly can simply shoot the skulls a number of instances as effectively for a similar quantity of factors they offer you as a tomato. Still, that’s a nifty concept that enhances Stadium’s rating problem mode completely, and that’s the one constructive factor about this in any other case mundane shooter.
Verdict: NO!
2nd Stadium Ranking: #30 of 34

Saturday Night Slam Masters (1993)
Designed by Tetsuo Hara
Directed by Takashi Sado

Over the course of my retro gaming adventures, I didn’t discover a single 80s or 90s wrestling recreation that I discovered to “good” with out requiring a number of “for its time” asterisks. Then I performed Saturday Night Slam Masters, and it was enjoyable. There’s no actual wrestlers, however Mike Haggar from Final Fight lastly obtained to be in recreation, so there’s that. It’s sort of onerous to do a grapple because it’s mapped to the assault button, and pulling off particular strikes could be a ache within the butt. Oh and there’s no emphasis on ending strikes, which is kind of a trademark of professional wrestling. Of course, I couldn’t even inform what wrestling strikes have been being finished half the time as a result of they zip by so quick, so having finishers wouldn’t have made all that large a distinction. But, the motion is enjoyable and violent and feels precisely like what Street Fighter 2 can be if it had fewer buttons and also you needed to win by pinfall, submission, and even count-out. I didn’t assume I’d get pleasure from any wrestling recreation that got here out earlier than WCW/nWo World Tour for the Nintendo 64, however Saturday Night Slam Masters proved me improper.
Verdict: YES!
2nd Stadium Ranking: #12 of 34

SonSon (1984)
Directed by Yoshiki Okamoto
Free to Play with out buy of Capcom Arcade Stadium 2
Also included in Capcom Arcade Cabinet

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For Capcom Arcade Cabinet, I didn’t get pleasure from SonSon in any respect. I’ve by no means been a fan of the auto-moving hop-between-platforms fashion of shooters. But, I’ve had a change of coronary heart with Stadium 2. While I nonetheless wouldn’t need to play all over this, the format and further options of this assortment really make SonSon a real thrill to play if you go for the problem modes. Specifically, rating problem, which requires you to place up a minimal rating of 100,000 factors to get your rating listed on-line. It made me admire the easy however elegant scoring system that incentivizes you to kill each enemy in each wave to attain bonus factors. It’s so basic, nevertheless it works splendidly. I genuinely solely meant to place about thirty minutes into each launch, however proper from the primary recreation, I misplaced virtually two hours to attempting to hit that rattling rating. When scoring really issues, SonSon instantly turns into an intense, twitchy shooter that closely weighs danger and reward, particularly when chasing down the objects, and it’s plenty of enjoyable. I want motion and controls have been a bit tighter. I actually want there have been power-ups that improved the gun, and I actually hate the way you don’t blink if you come again to life after dying (SO low-cost) however I’ll be damned: I actually loved my time with SonSon. Go determine.
Verdict: YES!
**FLIP!** Previously obtained a NO! in Capcom Arcade Cabinet
2nd Stadium Ranking: #20 of 34

The Speed Rumbler (1986)
Designed by Tokuro Fujiwara & Yoshiki Okamoto
Also included in Capcom Arcade Cabinet

Speed Rumbler is kind of like granddaddy of the unique top-down Grand Theft Auto video games, however not in a great way. This was my least favourite title after I ran by Capcom Arcade Cabinet, and I wouldn’t have been shocked if it completed useless final once more. Even dishonest, save states, and Capcom Arcade Stadium 2’s problem codecs can’t save this dumpster fireplace. Spongy enemies. Small enemies which can be onerous to line your bullets up with. Enemies much more cell than you. All in a recreation that claims to be based mostly round velocity. The irony is, my greatest runs in Speed Rumbler concerned me heel-toeing my approach by ranges, the place I may begin to ping enemies as they entered the display. When I really took the title to coronary heart and tried to hurry across the programs, I used to be principally only a bullet magnet. Even worse: I didn’t rating any factors, as a result of enemies take too many photographs to kill. The mechanic of with the ability to leap out of a automobile because it’s about to be destroyed sounds nice, however I obtained killed quickly after each time however as soon as since you’re often caught in the midst of a screenful of enemies. They had an awesome concept with Speed Rumbler, however how they carried out that concept appeared prefer it was finished particularly to take away every thing enjoyable from it. Advertise velocity, then penalize you for going quick. Absolutely horrible. The scary factor is, there have been three video games worse than this on this set alone.
Verdict: NO!
2nd Stadium Ranking: #31 of 34

Street Fighter (1987)
Designed by Hiroshi Matsumoto
Directed by Takashi Nishiyama
Also included in Street Fighter thirtieth Anniversary Collection

Wow. I had really by no means performed the unique Street Fighter, not less than for greater than a second. I feel I fired it up on MAME on a lark as soon as, after which turned it off after I tried to throw the primary punch. Actually forcing myself to play this for a bit over an hour made me understand that the tales of how putrid it’s actually don’t do it justice. You should expertise Street Fighter 1 to understand simply how terrible it’s. Press any button on the controller and the sport is like “thanks for the suggestion! It will be taken under advisement!” You solely get one fighter in single participant mode, Ryu, which is ok, since really pulling off his particular strikes is like pulling tooth. In truth, I couldn’t intentionally throw a single fireball or dragon punch. I didn’t pull that off till I simply began rotating the management stick and begin mashing buttons, at which level I used to be throwing a dragon punch each different transfer. The enemy AI turns into subsequent to unimaginable, even on the best setting. Worst of all, in my view, is the entire lack of OOMPH to the violence. The fights haven’t any weight or inertia to them, as for those who’re combating with paper dolls. It’s nothing kind of astonishing that the individuals who went on to make this trash fireplace went to make SNK’s beloved Fatal Fury video games, whereas this specific title itself straight led to the only most necessary online game of the primary half of the Nineteen Nineties. Street Fighter may very effectively be the worst combating recreation ever made, and no assessment can totally convey simply how ghastly it’s. Finally experiencing it jogged my memory of the distinction between listening to a few tonsillectomy and truly receiving one. It’s one thing you possibly can’t actually fathom till you reside by it. Fans of this (sure, it has followers, however then once more there’s followers of every thing. There’s followers serrated dildos) will argue that it’s higher in arcades, the place it had pressure-sensitive buttons. Okay, high quality, however ports of Street Fighter 1 can’t do this, so why even hassle?
Verdict: NO!
2nd Stadium Ranking: #34 of 34 **WORST GAME IN CAPCOM ARCADE 2ND STADIUM**

Street Fighter Alpha: Warriors’ Dreams (1995)
Designed by Noritaka Funamizu, Haruo Murata, and Hideaki Itsuno
Also included in Street Fighter thirtieth Anniversary Collection

I had by no means performed the unique Street Fighter Alpha till this challenge. I didn’t know what to anticipate. I knew going into it the sequence is held in excessive esteem, however proper earlier than I started enjoying this recreation, I obtained warnings that the Alpha video games get good after the primary one. They weren’t simply whistling dixie. It’s not that Street Fighter Alpha is unhealthy or something. It’s high quality. It simply seems like Capcom was spinning their wheels, utterly directionless. The tremendous combo system from Super Street Fighter 2 Turbo is right here, together with a brilliant counter-attack that makes use of your particular meter. It’s all high quality, however Alpha is nothing particular. While I actually just like the artwork path, it additionally feels quite a bit much less impactful than earlier video games, and the brand new fighters are sort of boring. I’ll say this concerning the new roster: it makes me admire the lightning in a bottle they achieved with Street Fighter 2’s lineup. Probably the perfect factor I can say about Street Fighter Alpha 1 is that it makes a superb teaser for Street Fighter Alpha 2, a vastly superior recreation.
Verdict: YES!
2nd Stadium Ranking: #14 of 34

Street Fighter Alpha 2 (1996)
Designed by Noritaka Funamizu, Hidetoshi Ishizawa, Hidetoshi Ishizawa, and Katsuyuki Kanetaka
Also included in Street Fighter thirtieth Anniversary Collection

Street Fighter Alpha 2 seems like the whole recreation that Alpha 1 laid the inspiration for. Smoother controls and considerably higher OOMPH assist make this among the finest video games within the sequence. While it has that unshakable sensation of a retread, the sturdy roster of fighters, wonderful character steadiness, and the new-to-the-franchise customized combos actually make this a standout. The solely weak hyperlinks are a few of the character designs are outright boring, however Alpha 2 had my favourite variations of fighters like M. Bison and Ryu, which issues extra to me. Plus, Street Fighter Alpha 2 is likely one of the greatest entry factors for the franchise. Let me put it this fashion: Alpha 2 is likely one of the final “pick-up-and-play” Street Fighter video games. I obtained a pressure headache attempting to determine what to make of Street Fighter Alpha 3’s a number of play-styles. Comparatively, Alpha 2 feels just like the final recreation that isn’t made particularly for the hardcore combating fan. All the Alpha video games stand up to the take a look at of time, however Street Fighter Alpha 2 is the one of the trio that feels prefer it belongs to everybody.
Verdict: YES!
2nd Stadium Ranking: #2 of 34

Street Fighter Alpha 3 (1998)
Directed by Naoto Ohta, Mamoru Ōhashi, Buruma, and Koji Okohara
Also included in Street Fighter thirtieth Anniversary Collection

After enjoying Street Fighter Alpha 2 and three, I felt bizarre as a result of I actually appreciated Street Fighter Alpha 2 extra. It seems, combating fanatics are break up on the duo as effectively. Alpha 3 provides gamers three completely different play kinds, which sounds good on paper. In actuality, you must select which kind of particular transfer you need to have the ability to pull off. Custom combos? You can solely do them for those who select V-ISM. But, for those who select V-ISM, you possibly can’t do tremendous combos. Pick X-ISM for stronger assaults, however you possibly can’t do mid-air blocking, customized combos, or alpha counters. A-ISM is the “average” one however the customized combos aren’t there both. While I’m certain skilled avid gamers love all the range, what for those who simply need to decide up and play a fighter? Maybe study a transfer or two for a pair characters?  Street Fighter Alpha 3 remains to be fairly enjoyable as a result of the bottom Street Fighter components is sort of excellent. But, Street Fighter Alpha 3 seems like a recreation that’s not made for me. It’s for the hardcore followers solely. Games like which have a spot, and if any fanbase is rabid sufficient to earn a recreation this nuanced, it’s Street Fighter followers. It simply seems like one thing designed for match play by gamers of a lot larger skillsets than I may ever hope to have. The huge roster of twenty-five characters is definitely a turn-off as a result of the sport is asking me to play three other ways (and that’s not even factoring in whether or not you’re utilizing Turbo or Standard) to determine which characters to make use of. Did I get pleasure from it? Sure, as a result of Street Fighter is superior. But if I needed to describe Alpha 3 in a single phrase, that phrase can be “overwhelming.”
Verdict: YES!
2nd Stadium Ranking: #11 of 34

Super Gem Fighter Mini Mix (1997)
Designed by Katsuhiro Eguchi, Naoto Ohta, and Mamoru Ōhashi
Also Included in Capcom Fighting Collection

With its simplified three-button structure and ultra-cute makeover of basic Capcom combating recreation characters, you would possibly mistake Super Gem Fighter Mini Mix as being a kiddie launch. It’s not. Instead, it seems like Capcom clapping again at hardcore combating followers and saying “oh for God’s sake, just have fun!” If I’m proper about that, they definitely nailed it. Gem Fighter is a wacky, button-mashing, over-the-top fighter based mostly on constructing energy by accumulating gems and hitting large strikes. There’s solely twelve fighters (plus two hidden ones) and a few of the strikes are completely bonkers. Like Zangief placing on a lucha libre masks and swinging a folding chair, or Chun Li successful by kissing somebody with such ardour that they faint. It was a distinct time. Anyway, touchdown large strikes is so satisfying (although getting the timing down is exasperating) and truthfully I appreciated this much more than I’ve appreciated Street Fighter in current instances. By the way in which, whereas this seems like a fighter made for everybody (versus the place Street Fighter Alpha 3 and Street Fighter 3 have been taking the style, which felt prefer it was just for hardcore combating followers), there’s nonetheless a complicated combo and counter system for many who need to put the time into it. Weirdly, this recreation that I feel is a “fighter made for everyone” additionally has a few of the funniest visible gags I’ve seen in any recreation, together with many pitch-perfect subversions of the characters. If you’re not smiling when you play Gem Fighter, you haven’t any soul.
Verdict: YES!
2nd Stadium Ranking: #4 of 34

Super Puzzle Fighter II Turbo (1996)
Designed by Naoto Ohta and Katsuhiro Eguchi
Also included in Capcom Fighting Collection as a result of.. um.. it says “fighter” I assume?

One of the few video games on this characteristic that I really grew up with, I had Super Puzzle Fighter for the PS1 as a child. This, and never Tetris, was my introduction to the effectively puzzler. My dad and mom picked it out for me, and it seems, they did a fairly good job. Puzzle Fighter is one among the greats of the style. It’s an exquisite components that closely incentivizes combos and planning forward. The approach rubbish blocks are carried out, with a countdown earlier than they convert to plain blocks, permits you to set traps that may repay. Well, assuming you possibly can hold your head above water whereas ready for them to detonate. It makes for frequent nail biting finishes results in this being some of the general thrilling puzzle video games ever made. Oh, and as a versus recreation? No puzzler ever has the potential for a match to activate a dime like Puzzle Fighter. Success requires a recreation plan, cool nerves, and fourth-dimensional considering. That I’ve to assume actually onerous about whether or not I desire this to Pokemon Puzzle League is saying quite a bit. Capcom isn’t an organization recognized for this type of recreation, which is bizarre as a result of they made what is perhaps the perfect of its breed. My solely want is that you possibly can do a vertical display mode that makes the effectively taller. That would make for a very breathtaking expertise.
Verdict: YES!
2nd Stadium Ranking: #3 of 34

Tiger Road (1987)
Designed by Tokuro Fujiwara

Tiger Road is a greater model of regardless of the hell they have been aiming for with Trojan. The two video games are shut cousins, particularly the emphasis on high-speed, stiff leaping. Notice I didn’t say it’s recreation, although. Tiger Road’s constructive facets are minimal. There’s some enjoyable enemy and boss design and the fight can be passable, not less than when it seems like they’re attempting to rip-off Kid Niki. It does that Capcom factor the place a few of the objects screw you. In this case, each enemies and dispensers drop these bell issues that minimize your life in half. Then, you get to the moments the place the sport quits attempting to be enjoyable and simply straight-up tries to kill you in order that you must insert extra quarters. Enemies that actually spawn on the pixel you’re on, with no attainable visible cue they’re going to. Forcing you to leap into the pathways the place projectiles are coming from each side. Instakill demise traps with these “forced damage” jumps. The total time I used to be enjoying the sport, I had it drop precisely one free life and two well being refills, although one did come after a piece that left you no selection on the injury. Tiger Road was the ultimate straw for any lingering respect I had left for Capcom’s 80s efforts. They had zero curiosity in making their video games enjoyable. They wished you to recreation over shortly. The proof that they didn’t give a single shit for those who had enjoyable is how toothless the ultimate boss is. I first-tried it with out dishonest in about 10 seconds. Why hassle with effort at that time? They already shook you down to your quarters. Be gone with you, loser. That was their angle with coin-ops. Of course, this can be a firm that hardly carved out an existence throughout that period, earlier than the NES saved it. That’s across the time they lastly pulled their heads out of their ass and realized that enjoyable video games, not unfair ones, earn a living. That’s once they turned.. effectively.. Capcom. Almost each recreation earlier than that revelation was principally as moral as a carnival rip-off.
Verdict: NO!
2nd Stadium Ranking: #28 of 34



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