Home RPG Castles & Crusades – Is it really good?

Castles & Crusades – Is it really good?

0
Castles & Crusades – Is it really good?

[ad_1]

This can be a web site for discussing roleplaying video games. Have enjoyable doing so, however there may be one main rule: don’t focus on political points that are not instantly and uniquely associated to the topic of the thread and about gaming. Whereas this web site is devoted to free speech, the next won’t be tolerated: devolving a thread into unrelated political dialogue, sockpuppeting (utilizing a number of and/or bogus accounts), disrupting subjects with out contributing to them, and posting photos that might get somebody fired within the office (an exterior hyperlink is OK, however clearly mark it as Not Secure For Work, or NSFW). When you obtain a warning, please take it critically and both transfer on to a different subject or steer the dialogue again to its authentic RPG-related theme.

NOTICE: Some on-line safety providers are reporting that info for a restricted variety of customers from this web site is on the market on the “darkish net.” As of proper now, there isn’t any direct proof of this, however change your password simply to be secure.



Creator
Subject: Castles & Crusades – Is it really good?  (Learn 1273 instances)

I’ve by no means had a difficulty with it.  Unsure what anybody’s downside with the weapon’s listing is.  Truthfully it is the smoothest system I’ve ever performed.  Certain we use home guidelines, however I’ve with each different system too.  It simply provides some taste and preferences.

My solely subject with the weapons is that there are too rattling many and rather a lot are far too much like make any actual distinction. I’ve a pair gamers that can sit there for ten minutes uncertain of whether or not to take a glaive or a fauchard, when functionally they’re the identical factor. The actual world variations simply aren’t attention-grabbing sufficient to warrant a distinction in recreation mechanics.


I’ve by no means had a difficulty with it.  Unsure what anybody’s downside with the weapon’s listing is.  Truthfully it is the smoothest system I’ve ever performed.  Certain we use home guidelines, however I’ve with each different system too.  It simply provides some taste and preferences.

My solely subject with the weapons is that there are too rattling many and rather a lot are far too much like make any actual distinction. I’ve a pair gamers that can sit there for ten minutes uncertain of whether or not to take a glaive or a fauchard, when functionally they’re the identical factor. The actual world variations simply aren’t attention-grabbing sufficient to warrant a distinction in recreation mechanics.

Understood.  My gamers are ususally within the fundamentals, so we by no means get that granular.


Understood.  My gamers are ususally within the fundamentals, so we by no means get that granular.

I am the identical means. I a lot desire generic weapons that the gamers can describe nonetheless they need. A “one-handed sword” might be something from a gladius to a scimitar to a khopesh. “Two-handed axe” would cowl a bardiche, dane’s axe, and maybe a poleaxe.


 


[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here