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Christopher Kassulke, CEO of Handy Games who’s a part of the THQ Nordic household and Embracer Group not too long ago spoke with GamesBeat in regards to the evolution of the video games business bearing on the subject of NFTs and the metaverse.
Speaking on NFTs Kassulke made it obvious that they don’t seem to be one thing the crew at Handy Games is curious about or has a deal with, stating that they don’t see the worth in them for the buyer “If someone can show me one good example where it brings value to the consumer, and not just by telling you, you can sell it for more money in the future – that’s just a Ponzi scheme. That’s not what we want to do. We want to develop great games. We want to tell stories with our games.”
Expanding on the concept of NFTs the conservation turned to the truth that a part of the concept behind an NFT is having the ability to establish who created one thing and who owns the digital rights to it. Kassulke commented on this saying “If you can copy it again and sell it again? That’s my problem that I have there. Everyone can make whatever nice apps or whatever out there. Where’s the uniqueness?”
Moving on to discussing the concept of a metaverse Kassulke commented that though it appears like everyone seems to be at present searching the metaverse and there are numerous investments being made in that pursuit, it doesn’t but really feel as if there actually is one.
“A lot of people are saying, “This is the metaverse.” No. We have video games the place we are saying, “This can grow into a metaverse if it has enough users behind it.” Kassulke continued by saying “Is there a Minecraft or Roblox or whatever that can evolve into that? Maybe. But will it be something evolving where one company holds it? I doubt that. It’s dangerous. Specific markets around the globe aren’t allowing Facebook or allowing Google. If you want to have a real metaverse you need to be in every country around the world. That’s not what I see at the moment.”
Story centered
Kassulke went on to say that while many want to the world of NFTs, Handy Games’ outlook is on telling tales and a premium video games focus. “Currently what we see is that the users like the premium model again, even in the mobile game space, thanks to guys like Netflix and some other guys who are doing subscription services again.”
Everyone that joins the video games business, they love video games. It’s a ardour. I don’t see the fervour round NFTs for myself
Handy Games’ latest launch Endling was talked about with Kassulke stating that it’s the sort of sport that may emotionally transfer the participant, which is one thing an NFT is just not capable of do “NFTs are about business. When I see what happened in the Philippines, people going bankrupt now because they were told they could be rich if they could invest in games – they spent real money to buy their way into a game, because they hoped it could get bigger later on. I’m not sure if we need that. It will hurt the whole game industry.”
Kassulke additionally spoke on how issues are going working with Embracer and the actual fact they’ve so many studios saying “They can produce their games, what they think makes most sense for their studios. I like the freedom we have there. I’m not afraid that someone is also developing a similar game. It’s the same family. If you go through the halls, it’s quite interesting to see everything that now belongs to the Embracer Group, but I’m not afraid of, whatever, Coffee Stain. We can learn from each other. They’re doing stuff differently. I’m not afraid at all.”
When requested which video games are most profitable for Handy Games, Kassulke stated Townsmen remains to be one in every of their largest IPs and so they have seen latest successes with titles like Endling – Extinction is eternally and Chicken Police. Kassulke additionally spoke on the state of the business in Germany saying “We see a lot of new fundings. The German industry is getting a lot of support now from the German government. We didn’t receive anything for quite a long time. Now we have it. And now we need to prove from the industry side that the money they invested into these companies is being translated into good games, and good games are translating into good sales. That’s the next step.”
Handy Games at present have greater than 100 individuals working in its studios and appears to be creating extra story-driven titles sooner or later. Embracer group made our high 50 sport makers listing this yr.
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