Friday, September 23, 2022
HomeGame DevelopmentCocos Creator 3.6.1 Released - Cocos Creator

Cocos Creator 3.6.1 Released – Cocos Creator

After the discharge of v3.6.0, we acquired quite a lot of feedbacks from builders about person expertise, efficiency, points and so forth.

Thank you on your continued assist.

In v3.6.1, we fastened most of the essential ones from these feedbacks and advocate all customers who’re utilizing v3.x to improve.

The following is the principle content material of this replace.


  • Added the function of saving picture information on native platforms #12503

  • Support textual content shadow, italic on iOS platform #12421 #12382

  • Now you possibly can play *.wav audio correctly on Windows

  • Optimized the efficiency of animation system on some platforms which assist JIT #12308

  • Optimized the efficiency of some components of the UI system for iOS platform #12390

  • Refactor the Mask element. Instead of inheriting from the rendering element, it holds a rendering element in order that it not impacts its youngsters nodes #12636

  • Modify the Websocket:onclose API on native platforms to be according to the online normal #12370

  • Add approxEquals methodology to the mathematics library on the native platform to find out whether it is roughly equal #12610

  • Optimized the effectivity of JSBClassType::findClass on native platforms #12548

  • Reduced the bundle measurement of the app constructed for Android platform, lowering pointless third-party library references #12537

  • Fixed a problem that will trigger interruptions when multi-tasking downloading on iOS platform#12743

  • Fixed an issue attributable to additional areas when parsing HttpRequestHeader#12757

  • Fixed attainable useful resource loss when cropping engine modules (e.g. particle-2nd module sources misplaced on account of cropping 2nd modules)#12602

  • Fixed the issue that tiledtile can’t be moved #12377

  • Fixed backbone/dragonbones engine modules cropping downside #12605

  • Optimize backbone reminiscence utilization, utilizing RGBA8 shade format#12619

  • The Anisotropic Lighting parameters of Cocos Creator supplies may be interfaced with the Substance materials library.#12371#12376

  • Fixed the bug of Downloader connection timeout setting error on Android platform #12642

  • Fixed the issue that the configuration of jointTexture doesn’t work on native platform #12639

  • Fixed the issue that mesh.minPosition and mesh.maxPosition return a sort apart from Vec3 on native platforms #12628

  • Fixed a attainable crash attributable to Node::isChildOf on native platforms #12493

  • Fixed the issue that ValueArrayPool::get might set off asserts in DEBUG mode on native platforms. #12499

  • Fixed the issue that constructing to Android on Windows will report an error when the mission path incorporates areas #12754

  • Fixed some rendering points with Fog and Debug View #12571#12343

  • Fixed the issue of attainable lag when taking part in audios on Android platform #12589

  • Fixed a reminiscence leak when altering clips of an AudioSource #12592


  • Support for tif and tiff format pictures

  • Support for displaying construct progress within the taskbar on Windows

  • Allow decorators for array properties in script parts to have an effect on their parts

  • Support dragging transition to kind precedence in Marionette system

  • Optimized occasion dealing with of animation editor, operate identify can’t be nil

  • Support for command line builds utilizing pre-configured settings from the construct panel

  • Support Cocos Creator – Preferences – Engine Manager – Use Custom use relative paths

  • Optimized the scene editor launch course of to hurry up the launch velocity

  • When the picture compresse high quality of png/jpg/webp is ready to 100 or the compressed measurement is bigger than the supply picture, the supply picture might be used immediately.

  • Fixed the issue that Sprite within the scene editor is probably not rendered after modifying its SpriteBody

  • Fixed the issue that the size of a Prefab can not take impact in actual time within the scene editor after modification.

  • Fixed the issue that the onBeforeMake and onAfterMake callbacks are usually not triggered when constructing

  • Fixed the issue that the nodes are usually not displayed usually after utilizing filters within the animation editor

  • Fixed the issue that some scene information might be left when a guardian node is deleted after the kids are mounted to others

  • Fixed the issue that the identify could also be misplaced when utilizing SpriteBody sources in scripts

  • Fixed the issue that the generated file extension is unsuitable after importing *.webp pictures as Cubemaps.

  • Fixed the issue that the ‘scene:create-component’ message doesn’t accurately obtain the parameter: element {string}

  • Fixed the issue of standing displaying incorrectly when ui-asset / ui-component / ui-node is lacking.

  • Improved another particulars and expertise of the editor

Known Issue




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