Home Game Development Cocos Creator 3.6.2 Released – Cocos Creator

Cocos Creator 3.6.2 Released – Cocos Creator

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Cocos Creator 3.6.2 Released – Cocos Creator

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With Cocos Creator 3.6.2 , we’re completely happy so as to add a beta model of the know-how into the engine in hopes of getting some suggestions from builders as we finalize it for a future launch subsequent yr. This mentioned, we even have some incredible additions and bug fixes that may assist these working already in 3.6 that we have to get on the market to assist the overwhelming majority of our customers.

Important Updates

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  • [Experimental Feature] On the Web-Desktop platform, we have now added a future-oriented rendering backend primarily based on wasm know-how – WebGPU (Chromium 105). Based on WebGPU backend, we’ll steadily add superior rendering options akin to ComputeShader, which is vital to enhance the rendering functionality of the Web platform. WebGPU particulars could be discovered at WebGPU
  • Removed USE BATCHING from the fabric choices (please use USE INSTANCING)#12892
  • Spine and Dragonbones elements help batch rendering #12847
  • Fixed errors when loading Spine information in binary format #12894
  • Fixed some bugs associated to GPU Instancing#12786
  • New default skybox#12917
  • Fixed okhttp doesn’t name shut in onClosing on Android #12783
  • Fixed a problem that downloading assets will fail when url request doesn’t encode area #12826
  • Properties of coloration kind help FLOAT3 in Cocos Effect #12962
  • Fixed the issue of setting particular fonts (akin to OpenSans-BoldItalic) on some native platforms #13048
  • Fixed the drawing errors attributable to kind errors in Graphics element#13037
  • Fixed the problem that the Visibility property of the Camera element doesn’t load user-defined Layers within the Inspector

  • Bundle names solely help numbers, letters, underscores and minus

  • Fixed the issue that duplicate and paste digital camera nodes will report errors

  • Fixed the issue of switching from animation mode to prefab mode will cuase prefab information error #12752

  • Fixed the orthogonal view show error in scene editor

  • Fixed the issue that the properties within the script element can’t be saved correctly after they consult with the kids nodes of prefab

  • Fixed the issue that the decision of the small preview window of chosen digital camera shouldn’t be in keeping with the settings when paused in Preview in Editor mode

Known Issues

  • When utilizing semi-transparent pictures within the WebGPU backend, the colour might be pre-multiplied by clear channel and inflicting rendering artifacts, it may be solved quickly by adjusting the mix mode within the materials.

  • The CopyTextureToBuffers interface shouldn’t be at the moment supported on the WebGPU backend.

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