Home Board Game D&D: Every Spelljammer in ‘Spelljammer’ – We Really Mean it This Time

D&D: Every Spelljammer in ‘Spelljammer’ – We Really Mean it This Time

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D&D: Every Spelljammer in ‘Spelljammer’ – We Really Mean it This Time

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We’re again with the remainder of the Spelljammers in Spelljammer: Adventures in Space. Big and small, we’ve bought ’em all.

Captain Kirk as soon as requested for a tall ship and a star to steer her by.

That line comes from John Masefield’s poem, Sea-Fever. Kirk makes use of it to explain the frenzy of captaining a ship. And in Spelljammer, the wind and the sails and the whole lot are there, alongside the celebs. Even fish.

So whether or not you need a tall ship or a small one, or one formed like a moth, we’re going by means of the remainder of each Spelljammer in Spelljammer: Adventures in Space. Did you miss the primary batch? Check out half one right here.

There are eight extra, all in all, for a complete of 16 Spelljammers.

Scorpion Ship

Scorpion ships are archaic vessels, however widespread ones. And it’s not laborious to see why. They’re extremely versatile, as a result of they’re closely armed and armored, and may carry a crew of 12. At AC 19 and 250 hit factors, they’ll final some time.

But two issues give the ship its notoriety. The first is its claws, which can be utilized to grapple — however not like most Spelljamming ships, whose grapple assaults solely latch on to different Gargantuan vessels and creatures, the Scorpion Ship’s claws are supposed to seize Huge and smaller creatures. That’s proper, these huge pincers will pluck a Spelljammer proper off of their Spelljammer.

The different factor that makes it noteworthy is the truth that it has the power to stroll on land. Something no different ship has.

It’s not essentially the simplest factor, however if you happen to can’t fly, or need to intimidate your enemies from the again of a large metallic scorpion, that is the way in which to do it. Also, its tail, unimaginatively, carries solely a mangonel.

Shrike Ship

The Shrike Ship is among the many quickest Spelljammers. It outpaces all however the Damselfly. And it has legs for touchdown on the bottom, and may technically float. As lengthy because the seas aren’t tough. Shrike ships are fragile. They solely have AC 15 and 250 hit factors.

But they do pack a major punch to the tune of three ballistae, able to dealing out 9d10 if all pictures hit. And a piercing ram, which permits them to crash into one other Gargantuan creature or one other object. This huge hit offers 16d10 factors of harm.

Unfortunately, the Shrike takes half of the injury and involves a lifeless cease. So greatest use it solely in dire want.

Space Galleon

The Space Galleon is the commonest Spelljammer in Spelljammer. Its design has been copied and modified by civilizations all through the Astral Sea. Wildspace pirates, retailers, Giff, and even Plasmoids use them.

These galleons are constructed like regular seafaring galleons. They can land within the water and sail like an everyday ship. So they’ll journey to distant Wildspace methods the place they don’t learn about Spelljamming and mix in if want be.

These ships aren’t quick. But they’ll haul 20 tons of cargo, have 400 hit factors, and carry two ballistae and a mangonel, to allow them to dish out an honest punch if they should.

Squid Ship

A traditional. The Squid Ship is among the many oldest sorts of Spelljammer. It might be the oldest Spelljammer in Spelljammer. But as an older design, it lacks among the flexibility extra fashionable ships supply.

It’s not as swift, at a velocity of solely 30 (earlier than exiting Wildspace). But it’s hardier than the Shrike, at 300 hit factors. And just like the Shrike, it carries a piercing ram at its bow and boasts two ballistae and a mangonel beside.

Star Moth

An elven ship, to make certain. Star Moths, out of each Spelljammer in Spelljammer, are essentially the most prized possessions of the Astral Elves. They guard these ships preciously and don’t prefer it once they find yourself outdoors of astral elf fingers.

That’s as a result of a Star Moth’s hull is common from a grown and sculpted natural substance. Its wings are product of shimmering crystal. And whereas it may land on the bottom or sea, it’s at its greatest within the air. With a velocity of fifty ft and 400 hit factors, it’s robust. But additionally simple to hit. At AC 13, this ship has the bottom AC of any Spelljammer. But it may haul 30 tons, and boasts the usual two ballistae and a mangonel.

Turtle Ship

The Turtle Ship is an armored bulwark. It is without doubt one of the few fully closed-off vessels. In reality, a Turtle Ship is encased in a protecting metallic shell, making it laborious to hit, and hard in addition to. At AC 19 with 300 hit factors, they’ll take a beating, for certain.

But Turtle Ships are additionally roomy. Their quarters are among the many most snug out of each Spelljammer in Spelljammer. And they’ll shut the openings within the ship, permitting it to journey underwater safely, even at nice depth.

On high of that, the Turtle Ship boasts three ballistae and a single mangonel, however none of that can be utilized whereas the ship is submerged.

Tyrant Ship

The lethal Beholder ship. Tyrant Ships are carved out of strong stone by Beholder artisans who use their disintegration rays to hole out their designs. Each is subtly distinctive, reflecting the person perfection of a specific Beholder.

And Tyrant Ships usually function a Beholder’s vessel of conquest, as they sail the Astral Plane searching for worlds to overcome and rival Beholders to destroy.

These ships have an AC of 17, one of many uncommon stone ships. But Tyrant Ships additionally boast superior weaponry: the fearsome eyestalk cannon. It has three eyestalk cannons, in truth, every hits for 10d6 pressure injury at a substantial vary.

Wasp Ship

The lithe Wasp Ship is a light-weight, multipurpose vessel. They’re swift, at 50 ft.,  and are surprisingly reasonably priced for many. This is as a result of the supplies that make them are pretty widespread.

They’re wood ships, which provides them an AC of solely 15, and so they solely have 250 hit factors backed by a injury threshold of 15. But they make for an ideal entry-level Spelljammer. Many a crew of budding Spelljammers has bought their begin on an reasonably priced Wasp with its 3 ballistae.

That’s formally each Spelljammer in ‘Spelljammer’! Which ones are your favorites?

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