Home Indie Game Dead Waters – Atmospheric, apocalyptical exploration

Dead Waters – Atmospheric, apocalyptical exploration

Dead Waters – Atmospheric, apocalyptical exploration


Hey, I’m going to be making an a exploration recreation set in a flooded, abandoned, earth. I made a rapid mock-up right here it’s:

Main story/idea:
– You are one of many few individuals who managed to outlive and go away earth earlier than an ominous flooding.
– You and a squadron of pilots are despatched again to Earth for the primary time in historical past to gather information.

Key options I need:
– I’ve respectable ship flying mechanics however I need to enhance them extra.
– A small however concise narrative (So issues like dialog between your squadron)
– Discoveries (through scanning)

Features that may be good however not a principal standards:
– Bosses Blink (hostile and non-hostile) The temptation so as to add bosses and preventing mechanics is so excessive that this may occasionally have
to go on the primary standards listing. But as a result of I’m nonetheless fairly new to 3D I’m going to maintain it on right here
till I study some extra about implementing this. 3D was arduous af (at first Gentleman)

– Combat (therefore why I put some turrets on the ship)

Because of the entire idea after all it would have some Lovecraftian parts to it. I’m considering
this can particularly be seen with the bosses.

Any suggestions and feedback on this could be appreciated Toast LeftShockedToast Right



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