I’ve been constructing numerous instruments throughout the Unity engine to facilitate improvement of Dritch. These instruments are all open-source and out there to check out your self, although they’re additionally in early days with solely me growing so anticipate a little bit of jank.
Voxul – 3D modelling/voxels
Voxul is my Unity voxel framework I’ve been growing for a few yr now. It’s what I used to construct and texture all of the fashions throughout the recreation. I’m a horrible artist, so pursuing this type signifies that I can nonetheless make okay-looking property with out sinking an excessive amount of time into studying 3D modelling. Plus, it provides the sport a novel little aesthetic due to Voxul’s subdivision structure. I’m fairly pleased with this! There’s undoubtedly nonetheless some points across the person expertise however I believe the general system is fairly stable.
Muzak – Generative Audio
Muzak is a little bit of a more moderen software that’s used to create generative music tracks. The thought is you can arrange a loop that is aware of the way to transition out and in and might even have some randomness as to what clips play. For occasion, you may want the tune to fade in simply taking part in the melody, and solely once we get to a sure time handed can we fade within the drums and concord. Then you possibly can sprinkle in some samples that solely play 25% of the time. So you find yourself with randomly generated loops that may fade out and in in actually dynamic methods. Much extra to come back right here as it’s wanted.