I’ve been constructing varied instruments throughout the Unity engine to facilitate growth of Dritch. These instruments are all open-source and accessible to check out your self, although they’re additionally in early days with solely me creating so anticipate a little bit of jank.
Voxul – 3D modelling/voxels
Voxul is my Unity voxel framework I’ve been creating for a few 12 months now. It’s what I used to construct and texture all of the fashions throughout the sport. I’m a horrible artist, so pursuing this type implies that I can nonetheless make okay-looking property with out sinking an excessive amount of time into studying 3D modelling. Plus, it offers the sport a novel little aesthetic due to Voxul’s subdivision structure. I’m fairly pleased with this! There’s undoubtedly nonetheless some points across the person expertise however I believe the general system is fairly stable.
Muzak – Generative Audio
Muzak is a little bit of a more moderen software that’s used to create generative music tracks. The thought is you can arrange a loop that is aware of find out how to transition out and in and may even have some randomness as to what clips play. For occasion, you may want the track to fade in simply enjoying the melody, and solely once we get to a sure time handed can we fade within the drums and concord. Then you possibly can sprinkle in some samples that solely play 25% of the time. So you find yourself with randomly generated loops that may fade out and in in actually dynamic methods. Much extra to return right here as it’s wanted.
AssetLibrary – Asset Management & Labelling
AssetLibrary is an editor software for managing semantic asset labels. Use it to simply handle metadata about your property, tagging them with any quantity of labels that may then be filtered and searched by.
zSplines – Bezier Spline Library
zSplines is a light-weight spline framework for Unity.