I’ve largely hashed out the following dungeon/space of the sport, so one other submit’s so as, this time with a couple of smaller issues.
1.
Lacking one of many courses is usually a little bit of a ache, so when you get a ship you’ll discover a hint-giver someplace on this planet. With a small cost, they will provide you with a touch about the place a category could be discovered.
2.
There is a bunch of canals it’s a must to traverse on this metropolis, however fortunately you’ll catch a ship to the place you could go. The place to? Effectively, you may be taught that after you arrive.
3.
I might present you some screenshots of the dungeon I simply completed, however actually its design is pretty simple and there are no particular gimmicks value displaying off.
…
As a substitute, have some cats:
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@JobLeonard: Yeah, they positively assist make the end-of-battle display really feel much more impactful, which helps when it is an RPG the place you are combating numerous battles.
I’ve lastly all-but-finished essentially the most substantial space of this recreation, with just one extra city, 3 1/2 extra dungeons, all the things associated to the endings, and a bunch of facet stuff to cope with earlier than I can wrap this recreation up.
A part of making this explicit space concerned establishing the final summon you possibly can come throughout, so let’s speak about these.
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Summons in False Skies act a bit otherwise in comparison with these in Last Fantasy or the Tales video games, in two methods. Firstly, in lieu of a battle, you usually must do some type of activity that displays the summon’s nature. Secondly, as an alternative of the summoner courses getting access to all the obtained summons without delay, they as an alternative have to equip a selected summon’s Pact to achieve entry to it.
What do you achieve from this? A number of issues. Evokers get a number of abilities that change primarily based on the geared up Pact, with the added bonus that they are nonetheless usable whereas underneath the consequences of Fog*. Second, there is a cheap enhance to sure stats when a Pact is provided.
Some are extra intensive than others.
Some are extra intensive than others.
Evoker summons themselves act extra like FF3’s evoker summons, the place half the time you get a buff or debuff inflicted on the opponent; I am in all probability going to proceed the FF3 reference with the full-fledged summoner class, which may have summons higher suited in energy to the endgame.
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Anyway, this is the 2 lategame summons:
Artur is the physical-attack-based-on-the-nonphysical-attacking-stat summon. It is the extra straight highly effective of the 2 endgame summons, with its summon ability being both 5 weaker assaults in opposition to random enemies or 1 highly effective assault that befogs* the enemy.
Union, however, is is extra the buff/debuff king, both granting a lift to ATK, DEF, SKL, and SDF to the ally with the least ATK buffs, or delivering a strong assault to an enemy, then debuffing them in those self same stats.
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Each are actually a little bit of a ache to get, however hopefully they’re highly effective sufficient to be well worth the effort.
I completed up some vital lategame areas, and this time it did not take two months to take action!
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The Tower of Flags is a comparatively brief, considerably puzzle-focused dungeon meant as a refresher earlier than the endgame begins for actual. That does not imply it isn’t value speaking about, although:
The tower consists of a number of exterior and inside parts, however the principle puzzle aspect of it are its elevators, most of which have a swap altering which higher space they go to. It is nonetheless a refresher dungeon, thoughts you, so these aren’t too making an attempt, however they need to work as a reprieve from the extra simple dungeon crawling of earlier on.
The Tower of Flags kiiinda will get away from the easier look of a lot of the opposite dungeons within the recreation, certain, however because it’s successfully the second-to-last dungeon within the recreation I believe I am allowed to interrupt away from that search for a bit.
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Additionally opening up on the tail finish of the sport is the Rotary Area:
The sector has a three-round event construction, weighted such that more durable encounters usually tend to present up within the second and third rounds. There’s nonetheless some aspect of randomness to it, although; will you cruise by and get simple opponents, or will you get put in opposition to an encounter that may shortly rip aside your staff? You additionally will not be capable to heal or change tools between fights, so go in well-prepared!
The primary time you are in a position to win a event, you may get a particular reward. Subsequent victories in that event get you one thing barely much less beneficial:
As for the extent listed on the reward display, and within the identify of the enemy there? In contrast to each different enemy within the recreation, those within the enviornment change their stats primarily based on the enemy stage chosen. Certainly, there is a particular bestiary only for enviornment enemies, with their stats displayed a unique method than enemies elsewhere. Enemies in higher-leveled tournaments get higher abilities to make use of, in addition to counterattacks that you will have to be careful for, however these elevated stats will nonetheless be one thing you may have to be careful for.
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There is a bunch of facet stuff I would prefer to dabble with, in addition to one final system I have to implement, earlier than beginning on the ultimate dungeon, however hopefully these will not take too lengthy to wrap up.
Imgur stated numerous my photographs did not exist on my /all web page for a bit, hope that is not an indication of issues to return… and likewise some endgame/not-endgame stuff
Christmastime, and likewise getting a bunch of fee work, has slowed me down a bit, however I have been in a position to get a great few issues completed regardless of that. _________________
It is not a correct last dungeon and not using a few bosses, optionally available or in any other case, to search out.
The primary of the lot is Danse, a take a look at of how effectively you possibly can cope with enemy summons, poison harm, and deathblows. It is ‘simple’, and you may mitigate a type of final two a bit in case you discover the best tools, but it surely’s nonetheless a last dungeon boss.
I point out this one particularly as a result of they grant you a Tier 5 class upon their defeat, and getting to make use of these your self is a barely totally different course of to getting different courses:
You see, you possibly can solely carry 4 courses on you, and so as to tackle that Tier 5 class, considered one of them – your Tier 1 class that you just began out the character with – has to go. You lose all the abilities you realized with that class, together with all the degrees you gained inside that class, however in return you begin studying essentially the most highly effective abilities within the recreation. Some Tier 1 courses are okay to say goodbye to, whereas others allow you to be taught abilities important by the whole recreation – so be sure to know what you are doing earlier than making the leap.
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I’ve additionally made some graphical modifications to 2 earlier areas of the sport:
I modified the harm tiles in Brann Myr Cave to be a bit much less eye-searing.
The Silver Fens now have a novel battle background, the place earlier than they had been utilizing the identical one because the swamp/marshlands on the overworld.
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wolfden: Thanks. I really feel I am helped a bit by there not being very many GBC-looking video games on the market, however regardless that is all the time good to listen to.
I modified a number of hundred entries in a database and that counts as an replace
So till a couple of days in the past FS had a little bit of an issue with readability in battles. Particularly, it wasn’t clear in any respect what enemies had been doing what assaults in most cases.
Effectively, now not. After doing a complete bunch of backend stuff and making a complete lot of enemy-only copies of talents…
Enemies now transfer a bit of bit when attacking. It is not a lot, however between what the engine can do and my want to maintain battles fairly quick, it hopefully must be ok.
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Elsewhere, I am slowly crawling in direction of issues being completed, so this is a couple of miscellaneous issues from across the endgame:
Some new updates within the engine I am utilizing make visitor characters way more cheap to do, so there’s now two of them that pop up whereas doing sidequests. One solely seems for a single battle, however the different is round for a complete optionally available dungeon, displaying off the battle plan of the category you may get after beating the dungeon.
The ultimate dungeon is closing in on being completed, and since I’ve no sense of restraint I am placing in a couple of issues right here and there. I am hesitant to name them puzzles [that implies a degree of depth that isn’t here], however they’re extra issues on and off the principle path to assist spice issues up.
They had been actually beginning to bug me, so I went and redrew some boss sprites I had completed method again initially of this undertaking. [Old sprites]
Lastly, this man.
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I’ve additionally made some stabs at placing up a steam web page. Nonetheless have to get all the things for it collectively, however I will attempt to work on that sooner quite than later.
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JobLeonard: Thanks. There’s one other space the place it is much more distinguished, so I felt it was time to make it appear like precise heated floor.
fishtaco567: Good to listen to. I hope to be completed in a month or two [ignoring how I thought that at the start of the year], so hopefully this’ll be in a spot to be performed by quickly sufficient.
« Final Edit: March 21, 2022, 08:40:48 PM by Feenicks »
That is lovely, dropped a observe on Twitter. I do know you might have a demo however I will watch for the total recreation because you’re so near ending. Wanting forwards to taking part in it.
It has been two months since I stated I used to be completed
Between going by the sport and rebalancing issues, establishing a steam web page, and coping with the bonus dungeon, issues have been taking a bit extra time than initially anticipated. That is high quality, although.
There’s been a couple of issues I have been engaged on within the meantime, although:
The bonus dungeon is half revisits of earlier themes, half new ones. This is some checks of two of these new areas.
One of many complaints from a playtester was that they did not actually really feel related to the setting all that a lot, so in a brute-force technique I went and added in a query time phase together with your chaperone within the first dungeon.
Treasure chests now present you the merchandise description if you did not have that merchandise in your stock previous to selecting it up.
I additionally went and redrew two early-game enemy sprites that had been bothering me a bunch. Previous ones on the left, new ones on the best.
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Non-screenshottable modifications being made: – The price of sizzling springs, and likewise the price of being dragged again to the final save level you had been at, have been lower a good bit. Nothing enjoyable about having to grind simply to heal up. – Extra importantly, the encounter fee system’s been modified to usually be a lot decrease, with enemy stats and rewards being adjusted to compensate considerably. There’s nonetheless some dungeons with encounter charges just like how they had been earlier than, however normally you should not be operating right into a struggle earlier than crossing a display anymore.
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ThemsAllTook, Alain: Thanks; it is good to listen to you interested by this. It appears I am not fairly throughout the end line as I believed I used to be, however I can positively see it.