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Favorite Single Book RPG

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Favorite Single Book RPG

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Topic: Favorite Single Book RPG  (Read 631 occasions)

huh…one guide?  Probably Traveller 5.0  There’s points there but it surely will get rather a lot within the guide.  I could not use 5.1 as a result of it is three books.  No, what?  You cannot go mistaken with Mechanoid Invasion guide 3 so let’s go together with that.  Palladium Fantasy first version and Warhammer Fantasy Roleplay first version are shut runners up.  You may nearly go second version, it’s kind of higher mechanically however loses an excessive amount of content material from the core guide.


I’ll need to second (or third) the Traveller 5.0 guide.  Pretty a lot every part you want is in there and it covers the bestiary, weapons, ships and fight.  They obtained rather a lot in there.


The BRP “Gold Book” is the closest I’ve to a favourite single quantity RPG as a result of it is a generic system with all of the subsystems wanted to run most several types of campaigns.

I favor OpenD6 extra as a system, however there is not a single quantity model to deal with every part.


Single guide favourite could be Amber Diceless.


While I as soon as beloved getting splat books, monster books, and varied different dietary supplements, with age and rather more restricted time to sport I’ve come to understand the deserves of streamlining and ease in my video games.  I additionally actually like having every part in only one guide, if in any respect doable.  To me, that is the primary attraction of one thing like Advanced Labyrinth Lord, regardless of its poor formatting, uneven art work, low high quality binding, and organizational issues.  I nonetheless have every part I have to play or design in only one guide. The previous BECMI Rules Compendium additionally matches the invoice right here.

I perceive in lots of instances that the enterprise mannequin lends itself to spreading issues out, however I discover it annoying when new lessons, weapons, monsters and so on. are added in dietary supplements as a approach to encourage (power) gamers & GMs alike to maintain shopping for extra product.  The exception, after all, could be journey modules.

So what are a few of your favourite video games/techniques that maintain every part collectively in a single quantity, nevertheless massive, with out all of the splat books and bloat?

I believe you meant Rules Cyclopedia?

In any case, sure, Rules Cyclopedia is the correct reply.

EDIT: aside from that, Shadow of the Demon Lord has a terrific mixture of system + setting + GM recommendation + monsters (too few mosnters, however okay).

I’m nonetheless making an attempt to put in writing a extra “full” clone (with PHB + DMG + MM, utilizing LL as foundation), however alas, that is exhausting work. And after I do I hope it beats the Rc, not as a result of I’m that good, however as a result of I’m standing on the shoulders of storm giants! ;)

Yeah, after all I meant Rules Cyclopedia..  I’d DQ Shadow of the Demon Lord as a result of it has a shit ton of splat books that introduce tons of latest content material.  Sure, you possibly can technically play with simply the core guide, however all that different stuff is exactly what I’m railing towards with this question.


AD&D Dungeon Masters Guide.  I’ve spent numerous hours pouring over that tome.


huh…one guide?  Probably Traveller 5.0  There’s points there but it surely will get rather a lot within the guide.  I could not use 5.1 as a result of it is three books.  No, what?  You cannot go mistaken with Mechanoid Invasion guide 3 so let’s go together with that.  Palladium Fantasy first version and Warhammer Fantasy Roleplay first version are shut runners up.  You may nearly go second version, it’s kind of higher mechanically however loses an excessive amount of content material from the core guide.

Why simply guide 3 on Mechanoids when Homeworld is below one cowl with it is two earlier breathern? Not positive you’d acquire a lot past some cool gear and dungeons in areas guidelines, but it surely on the market now.


Changing my reply to hitch The Spaniard if that one counts.  I believed it needed to be “a complete RPG in a single guide.”

A detailed second could be Paizo’s GameMastery Guide for PF 1.0.


Changing my reply to hitch The Spaniard if that one counts.  I believed it needed to be “a complete RPG in a single guide.”

A detailed second could be Paizo’s GameMastery Guide for PF 1.0.

No; after all that does not depend.  It’s not favourite single RPG guide.  It’s favourite RPG in a single guide. 


Changing my reply to hitch The Spaniard if that one counts.  I believed it needed to be “a complete RPG in a single guide.”

A detailed second could be Paizo’s GameMastery Guide for PF 1.0.

No; after all that does not depend.  It’s not favourite single RPG guide.  It’s favourite RPG in a single guide.

 :D


The authentic Star Wars D6 sport was fairly good for a one guide resolution however actually wants the splatbooks otherwise you’ll do plenty of statting up your self. 

First version WEG Ghostbusters is equally good.


I’m studying The Invisible College proper now and it is good things. It will probably be some time earlier than I run a sport utilizing it – I’m in the course of nowhere and discovering players has been a hunt.

Running: B/X, and a Hack of my very own creation. One I have never shared as a result of I ripped everybody off and might’t keep in mind the place I “borrowed” some D&D spells.


For me it will be Mage: The Sorcerers Crusade. Everything I like in regards to the ideas of Mage with out the required battle framework of the twentieth/twenty first century setting. Plus I really like the late Middle Ages/early Renaissance as a setting.

Better to maintain silent and be thought a idiot, than to talk and take away all doubt. — Mark Twain

STR 8 DEX 10 CON 10 INT 11 WIS 6 CHA 3


 


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