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glsl – How to go voxel information to shader?

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glsl – How to go voxel information to shader?

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I’m engaged on a voxel sport, and I approached the purpose the place I want so as to add day/evening in my world. Apparently, I ought to simply have the ability to go the torch and daylight values into my shader and multiply the daylight variable by the quantity of daylight I’ve.

I don’t know how to do that. I do know you possibly can solely go the identical variables for all vertex/fragments, however how will you go a whole array of voxel information right into a shader?

  • How would I do know what voxel information is seen by the shader, and what information just isn’t?
  • Furthermore, does every fragment know what voxel corresponds to it when the shader solely has a data of its 2D placement on the display screen?

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