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michaelplzno


Since the shop web page is created in a very automated style, and is totally dominated by algorithms, $100 is extraordinarily steep for what you get. Especially since Steam owns the e-mail and speak to data for all of the individuals who want listing your sport on that web page.

I’d be comfortable to pay %30 for publicity, IF I HAD ANY. The drawback is that there isn’t a requirement for Steam to truly present your sport to anybody, and moreover, they will even put ads on *your* web page for different folks’s video games.

https://www.youtube.com/watch?v=omguEZ7jy5E

I’m not likely specializing in Steam because of their poor insurance policies in the direction of smaller devs. They solely like huge corporations/well-known folks/already identified stuff. (Which is frequent, it’s what it’s.)

Also, Steam requires you to inform them why you need keys earlier than they approve them as a way to curb reselling. They additionally forestall linking to exterior websites and different stuff to maintain their clients as their very own. Which is affordable contemplating all platforms work like that, however its a nasty deal for a small outfit like OP who could be higher off with a number of hundred loyal followers that really could be contacted straight as a substitute of being pushed to the again on steam the place clients there are already bombarded with tons of video games and hyper essential of something that is not one other rougelike.

Edit: Steam is paying lip service to the thought of inclusivity, however in actuality they’re a aggressive monopolistic huge company that solely respects people who find themselves robust sufficient to push them round. Same factor goes for lots of people who make noise about how welcoming they’re to newcomers and small corporations. In each case, the system is ready up so that you’re higher off making your personal success utterly independently after which appearing like Kanye to all the large folks if and when you find yourself lastly on the up aspect.

« Last Edit: April 09, 2022, 04:37:18 AM by michaelplzno »
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mishe-


I see loads of points on this thread.
1. Steam would not present sufficient service for the cash they ask
No one is forcing you to make use of Steam although. You’ve obtained 100 options. Your personal web site, boards, utilizing Epic, utilizing Humble widget in your web site which they take like 2 p.c per sale, and many others. “But Steam is the place the viewers is!”, properly then they supply worth proper?
2. GOG rejected me
So what? They aren’t a giant participant
3. Publishers do not do sufficient
Well should you ask them, they may they inform you, builders do not do sufficient. Same for Steam, nobody is forcing you these days. “Publishers ought to make investments extra!”. Why? So your sport can promote 50 copies as a substitute of 10? This sport cannot earn money. Trust me. What is your sport totally different then the others? More in style? Better trying? More enjoyable? Deeper? More marketable? Resounding no on all questions.

We did not pay attention. Everyone advised us video games are extraordinarily arduous enterprise. We did not pay attention. We reap what we sow. It is a enjoyable journey, however once we are off of the journey, penniless and unhappy, there isn’t a one else accountable however ourselves. We needed this, all warnings ignored.

I converse from expertise, I had two video games that failed miserably, with the next manufacturing worth and price than this. Rejected by all media, streamers, publishers, sport shops. I’ve spent years with solely 70 gross sales to point out for all my work. I’ll simply end two extra video games and I’m off from the trade for good. Spent 5 years engaged on my video games. But I knew all the things from the beginning. It was a wild journey and I would not have executed it any totally different.


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michaelplzno


It sounds mishe- that you’ve got accepted that your video games simply haven’t got that factor, that particular factor, that makes the birds sing.

But why? You do not actually know the way properly your video games would have executed should you hadn’t gotten the press protection and youtubers overlaying it and all of the fanfare and nonsense. And moreover, should you had extra suggestions, you seemingly may enhance your video games to be even higher, proper? And should you had extra funding and folks and sources, you seemingly may have fastened any actual points your video games have. No?

Well then the state of affairs is that some folks, who seemingly are higher at schmoozing folks, and extra in mattress with publishers and so forth. (Devolver actually did a section the place they filmed themselves in a mattress with press folks as a joke.)

If you had been picked by Devolver do you suppose you’d have nonetheless solely offered 70 copies? I’m not saying you have to be bitter about it, or defeatist, and to maintain combating takes cash and sources and may be very tough and the general public who made it should inform you to give up, straight or not directly.

But should you love making video games, then there isn’t a motive to give up, proper? Make the most effective video games ever and inform everybody that they will suck a lemon in the event that they suppose they will do higher than you, despite the fact that you solely offered 70 copies.


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mishe-


Hey, I totally get your level. You must be the whole bundle. Not simply nice at programming, design and many others but in addition nice with folks, publishers, advertising. But that is not sufficient. You must be higher than the 300 video games(quantity out of my ass) which are getting revealed and the 300 that get cash with out writer. Takeaway the 90% of these video games that will likely be made by higher groups with far more expertise mixed than a single particular person. That solely leaves 60 video games made by a single particular person/small staff that may succeed(as soon as once more numbers out of my ass, however not that totally different from actuality). 60 video games a yr out of what? 600000 a yr? Not that the one particular person would not have it is deserves however nonetheless, the cons outweigh the professionals.

I have not totally accepted that I should not have that particular factor, simply that irrespective of how a lot I really like engaged on video games, making sufficient cash to make a residing as an indie isn’t within the books for me.

There is a motive to give up thought. When you’re employed a full-time job to assist your self you’ve gotten a really small time to work on video games, even that’s typically non-existant. When a sport takes a yr or at the very least months as a full-time factor, then video games of their spare time would take x10-x20. Sure some builders made it working 10 years on a sport of their spare time, however that’s nonetheless a small proportion of the builders.

Hey if you wish to make video games, make them, I nonetheless assist that. Just once you’ve tried for a few years and you aren’t making a dime again, it’s a must to rethink the place are you going with this? Can you survive 20-30 years like this? With small wages, lengthy hours and disappointing outcomes? And take the love out of it. If you possibly can good… if not properly there are lots of extra flowers on the sphere.


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michaelplzno


I nonetheless see myself as not having made it. I’d like safer stream of revenue and actually to have an viewers that trustworthy to god is aware of my work and what I’m about. I say I’m making an attempt to get the nuclear sustained response that may proceed to energy me and my mates for a very long time, and I’m type of not there but. Also, once you begin making an attempt to amass atomic materials it appears the system or no matter mysterious ethereal different worldly drive that exists type of clamps down. I can not even put my finger on what the resistance is since I’m so hidden from everybody I would not actually know. But nuclear materials appears to metaphorically be used for evil in loads of situations.

I actually would not need you to surrender on making video games mishe-, and likewise I’d like to play a few of your work on my GAMEDEV FEEDBACK section simply to get some visibility, or at the very least inform you in case your fly is down. Its an disagreeable compromise: you’ve gotten a imaginative and prescient for a sport that may take years and thousands and thousands and a staff to make however you possibly can’t get that. I really feel your ache BIGLY. Even if it’s a must to take a day job, you possibly can attempt to spend a number of hours tinkering with *one thing* and naturally, much less hours means a smaller mission is probably going extra rewarding. Penny slots.

However, my rhetorical rant nonetheless stands: the trade is extra aggressive than it’s welcoming, and it could assist me psychologically if everybody admitted that. There are lots of people who wish to play the “MORE THE MERRIER” card however should you ask them to play your sport in even a barely mistaken method they’re “too busy.” Part of why I like this film clip is that Hemingway is trustworthy when he says he hates this different ebook he hasn’t learn:

And I assume I’m type of making an attempt to sus out the “Gertrude Stein” of this trade, it looks as if such figures do not exist or are very properly hidden. Edit: to some extent, I sort of want I might be that determine.


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LionelTheDragon


One factor I ought to point out is I requested GOG for suggestions.. they usually gave it.  I used to be surprised, this by no means occurs.  But the gist is that they just like the look of the mission however the course it should take remains to be unclear attributable to it being tremendous early stage.

With that recommendation, I made a decision to work on some issues earlier than posting once more;  Specifically, compute shaders.  Some of the results had been getting very CPU heavy, so that’s the place I’m proper now, neck deep in HLSL coding.

Thanks once more for the suggestions.

PS:  I simply discovered the “Notify me of replies button” – DOH!


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Developer of Lionel the Dragon.

whendricso


Michael, it is true that publishers will overlook some points together with your sport, and will not count on perfection.

But, to make use of the gem analogy, a jeweler will not settle for a diamond that is nonetheless partially embedded in rock.

From the content material you have shared, I’d say that the demos want much more polish earlier than they’d be accepted. It’s not a nasty sport thought, however issues like sound design and graphical design are essential. I had a sport get rejected by GoG some time again, however they mentioned the one motive was as a result of it was too informal and that I ought to pitch it to cell corporations. They took over three weeks to reject it (they mentioned, on the time, they’d get again inside 4 enterprise days) as a result of they had been going backwards and forwards about whether or not to publish it or not. So, it was a detailed name for them. The stars did not align for me, both, however I should not have given up.

This is what the sport seemed like:

I despatched them a playable demo with 5 ranges, all of the sound and music and a whole vertical slice of sport play. This is extra alongside the traces of what you want once you’re in search of a writer. And, not each sport you make a vertical slice for will get revealed. I ended up deciding that I did not wish to work on this sport anymore and gave up on getting a writer, however I should not have.

Also, please attempt to do not forget that it is your sport that’s below a microscope and a rejection is not a private assault. It’s simply a sign that the sport both would not match that writer’s objectives, or that it wants extra work earlier than you search publishing.

As for the press launch, it wasn’t picked up as a result of it is incomplete. Press will need the article to be copy-pastable out of your press launch. It’s not a nasty thought to rent a author for this half to proof learn and edit your article earlier than you ship it out as a press launch. Game journalists get heaps of those on a regular basis, so the most effective/most full articles will get revealed. Take inspiration from present sport articles and press releases, comply with the frequent system.

I’d encourage you to develop your sport additional should you suppose it has potential. Get neighborhood suggestions and search publishing solely once you’re on the level the place you might be able to create the majority of the sport’s content material and a lot of the smaller particulars like foley are labored out already.

Keep working at it. I do know that rejection is discouraging however once you get rejected simply say “okay, thanks on your time” and put your nostril to the grinding stone. Polish the hell out of your vertical slice and you will get real curiosity from publishers and indie convention organizers.


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