Home Indie Game Hop!2D, a unique platformer with solely 2 management keys (WIP)

Hop!2D, a unique platformer with solely 2 management keys (WIP)

0
Hop!2D, a unique platformer with solely 2 management keys (WIP)

[ad_1]

(first submit up to date)

Hello everybody  Smiley

Here’s BETA 21 model of Hop!2D (see hyperlinks within the first submit Wink)

BETA 21 is one other massive replace with a brand new coaching mode (limitless vitality for the primary ranges of the sport), a brand new boss, new ranges, boss injury saving, many seen enhancements and far work on enemy codes. If progress goes on as I count on, the whole model of the sport can be prepared by the top of the 12 months and future releases will solely cope with doable remaining bugs.

changelog
– 4 new playable ranges
– new coaching mode with limitless vitality
– detection packing containers modified (barely smaller for enemies/hazards, larger for bonuses)
– 1 new boss
– 1 new kind of enemy
– 1 new mechanism
– secret codes overview
– boss code rewritten with injury saved if restarting the extent
– 1 boss modified
– 1 enemy habits modified
– seen Hop’s trajectory
– CODE selection added in CONTINUE menu
– HELP menu prolonged
– post-victory degree on progress !
– many ranges modified (decrease problem, surroundings, points)
– visible results added (menus, enemies)
– sounds changes (quantity, vary)
– some sprites redrawn
– higher english translation
– new thanks
– new functionalities in developer mode
– minor interface modifications

bugs fastened
– at all times restart in world 1 if “introduction” chosen after “different world” in proceed menu
– 2D sounds for boss 3
– boss 5 projectile develop velocity no extra linked to FPS
– some sounds stopped in mute mode (presentation, godotron, reptis)
– lighter blue coloration for teleporters/switches/lasers
– small visible fixes
– forgotten thanks added

arising
– new common, secret and boss ranges !
– new sorts of enemies

[ad_2]

LEAVE A REPLY

Please enter your comment!
Please enter your name here