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How would you clarify our innate need to change RPG guidelines & mechanics?


I used to be simply making an attempt to put in writing a submit about this.

“Something unusual about my head forces me to surprise how can individuals play B/X as written if plate armor prices 12 garlic.

(And I really like B/X, however I detest this adherence to RAW when they’re clearly improper).

Damn it, I’m Going To Build My Own B/X with Blackjack and Hookers, because the saying goes.”

Anyway.

Must be as a result of even our favorites aren’t excellent. Or some sort of OCD that stops me type having fun with B/X’s typos. This is from OSE:

My favourite model of D&D is B/X. I do not know why, actually – most likely the simplicity is a giant a part of it. But there are various issues I dislike. It is a matter of style – more often than not. But, generally, B/X feels prefer it may de fastened. For instance:

– Saving throws are unnecessarily fiddly.
– Same for XP tables, a single one would suffice (with small changes).
– Race-as-class is pointless and limiting.
– Same for thief abilities. 1d20+degree (DC 15) merely works higher.
– Fighters are too boring, relying an excessive amount of on magic objects.
– Weapons are horrible, like in 5e, a few of them are ineffective or redundant.
– Encumbrance must be modified by Strength by some means.

Anyway… every of these is simple to repair. Fixing all of them directly would virtually create a brand new sport. And this sport may be higher than B/X – higher than my favourite D&D.

But – not strictly appropriate with my favourite sport. Is this an issue? I’m unsure. I like utilizing old-fashioned (and OSR) monster manuals, and adventures, and so on. These minimal modifications aren’t stopping me from doing that.

I feel I just about discovered the proper sport for my group, however I’m unsure anybody else is . If I write one thing meant to be totally appropriate with current guidelines, it appears to be much more curiosity.

If I discovered my excellent D&D tomorrow I’d most likely cease writing guidelines. And, TBH, generally I want another person would do it so I may cease occupied with it (though I nonetheless actually like my very own clone printed in 2017). But I have not discovered the proper one. And even a sport that “fixes” every thing will “repair” some stuff that I did not need fastened… Thus sending everybody into an never-ending quest for the proper system…

Adding a few of my coppers to this:
– Same for XP tables, a single one would suffice (with small changes).

Unified XP tables is simple sufficient use the essential fighter xp desk and name it a day.

– Race-as-class is pointless and limiting.
True.  Pick a Race then a Class works simply as properly. 
Using B/X guidelines our home guidelines are in the event you go single class you possibly can go to max degree.   If you twin class, 480,000 xp is the max you possibly can go (F/MU 11/10) and in the event you triple class then 200,000 xp is the restrict (so a F/MU/T would be capable of attain 8/8/9)

Same for thief abilities. 1d20+degree (DC 15) merely works higher.
Nearly any system is healthier than what the default is for the thief.
I’ve been considering a 2d6 methodology I’ve examine however that d20+ degree (DC15) feels like it could work.  Do any of the flexibility rating modifiers get added to the roll? 

Fighters are too boring, relying an excessive amount of on magic objects.
We’ve added fight skills (fighters get one at 1st, fifth and tenth whereas the opposite full martials like Paladins & Rangers solely get one at fifth) and at THACO 14 Semi-Martials and Martials get a second assault and Martials at THACO 10 get a 3rd assault.   Not as boring however nonetheless meh.

Weapons are horrible, like in 5e, a few of them are ineffective or redundant.
There are methods to make every weapon have a special influence on sport play with out having so as to add too many useless fiddly bits.  I’ve performed fairly a number of TTRPG’s and a few did it properly whereas others did not:  PF2e added fiddly bits to the weapon traits, they’re principally meh aside from some that work fairly properly.

– Encumbrance must be modified by Strength by some means.
That’s straightforward.  +200 CN per +1 per Strength Modifier.   
This permits somebody with a pure 18 Strength to hold 600cn additional however in the event you put on Gauntlets of Ogre Power it permits 1000cn (400 extra cn) so you are still getting a pleasant enhance on how a lot you possibly can carry with out rendering that merchandise ineffective.

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