Home RPG How would you clarify our innate want to switch RPG guidelines & mechanics?

How would you clarify our innate want to switch RPG guidelines & mechanics?

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How would you clarify our innate want to switch RPG guidelines & mechanics?

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I used to be simply attempting to write down a publish about this.

“Something unusual about my head forces me to marvel how can folks play B/X as written if plate armor prices 12 garlic.

(And I really like B/X, however I detest this adherence to RAW when they’re clearly incorrect).

Damn it, I’m Going To Build My Own B/X with Blackjack and Hookers, because the saying goes.”

Anyway.

Must be as a result of even our favorites are usually not good. Or some form of OCD that forestalls me type having fun with B/X’s typos. This is from OSE:

My favourite model of D&D is B/X. I do not know why, actually – in all probability the simplicity is a giant a part of it. But there are a lot of issues I dislike. It is a matter of style – more often than not. But, typically, B/X feels prefer it may de mounted. For instance:

– Saving throws are unnecessarily fiddly.
– Same for XP tables, a single one would suffice (with small changes).
– Race-as-class is pointless and limiting.
– Same for thief abilities. 1d20+stage (DC 15) merely works higher.
– Fighters are too boring, relying an excessive amount of on magic gadgets.
– Weapons are horrible, like in 5e, a few of them are ineffective or redundant.
– Encumbrance ought to be modified by Strength by some means.

Anyway… every of these is straightforward to repair. Fixing all of them directly would virtually create a brand new sport. And this sport is perhaps higher than B/X – higher than my favourite D&D.

But – not strictly suitable with my favourite sport. Is this an issue? I’m unsure. I like utilizing old skool (and OSR) monster manuals, and adventures, and many others. These minimal adjustments are usually not stopping me from doing that.

I believe I just about discovered the right sport for my group, however I’m unsure anybody else is . If I write one thing meant to be totally suitable with present guidelines, it appears to be much more curiosity.

If I discovered my good D&D tomorrow I’d in all probability cease writing guidelines. And, TBH, typically I want another person would do it so I may cease occupied with it (though I nonetheless actually like my very own clone printed in 2017). But I have never discovered the right one. And even a sport that “fixes” every little thing will “repair” some stuff that I did not need mounted… Thus sending everybody into an endless quest for the right system…

Adding a few of my coppers to this:
– Same for XP tables, a single one would suffice (with small changes).

Unified XP tables is straightforward sufficient use the essential fighter xp desk and name it a day.

– Race-as-class is pointless and limiting.
True.  Pick a Race then a Class works simply as nicely. 
Using B/X guidelines our home guidelines are in the event you go single class you’ll be able to go to max stage.   If you twin class, 480,000 xp is the max you’ll be able to go (F/MU 11/10) and in the event you triple class then 200,000 xp is the restrict (so a F/MU/T would be capable of attain 8/8/9)

Same for thief abilities. 1d20+stage (DC 15) merely works higher.
Nearly any system is best than what the default is for the thief.
I’ve been considering a 2d6 technique I’ve examine however that d20+ stage (DC15) appears like it might work.  Do any of the power rating modifiers get added to the roll? 

Fighters are too boring, relying an excessive amount of on magic gadgets.
We’ve added fight abilities (fighters get one at 1st, fifth and tenth whereas the opposite full martials like Paladins & Rangers solely get one at fifth) and at THACO 14 Semi-Martials and Martials get a second assault and Martials at THACO 10 get a 3rd assault.   Not as boring however nonetheless meh.

Weapons are horrible, like in 5e, a few of them are ineffective or redundant.
There are methods to make every weapon have a distinct influence on sport play with out having so as to add too many unnecessary fiddly bits.  I’ve performed fairly just a few TTRPG’s and a few did it nicely whereas others did not:  PF2e added fiddly bits to the weapon traits, they’re largely meh apart from some that work fairly nicely.

– Encumbrance ought to be modified by Strength by some means.
That’s simple.  +200 CN per +1 per Strength Modifier.   
This permits somebody with a pure 18 Strength to hold 600cn further however in the event you put on Gauntlets of Ogre Power it permits 1000cn (400 extra cn) so you are still getting a pleasant increase on how a lot you’ll be able to carry with out rendering that merchandise ineffective.

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