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I must replace due to the app crash – C++

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I must replace due to the app crash – C++

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In the previous, I launched a recreation utilizing the cocos2d-x 3.8.1 model.

This app continues to be on the App Store.

But I see plenty of opinions that the app all of a sudden ends whereas working.

So I believe I must replace the app, which model of Cocos2d-x ought to I replace? Is 3.17.2 good? Or is 4.0 higher?

And what’s the quickest technique to replace the engine?

For iOS or Mac it’s a must to use cocos2d-x 4.0 and for android 3.17.2 is finest

Thank you very a lot in your reply.

My recreation must assist each iOS and Android.

Should I take advantage of model 3.17.2 then?
Can’t the three.17.2 model assist two platforms (ios, Android)?

sure, you should utilize 3.17.2 for each ios and android however it’s endorsed that you just use 4.0 for ios and three.17.2 for android.

Use of v3.17.2 just isn’t really useful as it is going to be rejected by the iOS overview course of.
This is as a result of it makes use of UIWebView internally.
It have to be modified to WKWebView.

The newest model of v3 accessible from github has this repair, so utilizing the most recent model of v3 will assist each iOS and Android.

If you’ve gotten the git and python instructions prepared, you will get the most recent model of v3.
You might be engaged on the command line.

As a preliminary step, run the next command

$ git config --global url."https://".as an alternativeOf git://

You will want python 2.x.
The atmosphere I examined is CentOS8, so the command identify is python2.

$ python2 -V
Python 2.7.18

Now all it’s a must to do is run the instructions so as.

git clone https://github.com/cocos2d/cocos2d-x.git
cd cocos2d-x/
git checkout v3
python2 download-deps.py
git submodule replace --init
cd instruments/cocos2d-console/
python2 download-bin.py

Thank you very a lot in your reply. I proceeded as you advised me.

But within the remaining instruction(python2 download-bin.py) following error occurred.

=======================================================
==> Preparing to obtain console binaries!
==> model file does not exist
==> Ready to obtain 'v3-console-16.zip' from 'https://github.com/cocos2d/console-binary/archive/v3-console-16.zip'
Traceback (most up-to-date name final):
  File "download-bin.py", line 301, in <module>
    principal()
  File "download-bin.py", line 296, in principal
    installer.run("", opts.remove_downloaded, opts.force_update, opts.download_only)
  File "download-bin.py", line 241, in run
    self.download_zip_file()
  File "download-bin.py", line 203, in download_zip_file
    self.download_file()
  File "download-bin.py", line 91, in download_file
    u = urllib2.urlopen(self._url)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 154, in urlopen
    return opener.open(url, knowledge, timeout)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 429, in open
    response = self._open(req, knowledge)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 447, in _open
    '_open', req)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 407, in _call_chain
    consequence = func(*args)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 1241, in https_open
    context=self._context)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/urllib2.py", line 1198, in do_open
    increase URLError(err)
URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificates confirm failed (_ssl.c:727)>

I don’t know if that is executed correctly.

I’ve another query.

Can’t model 4.0 assist two platforms? Does model 4.0 assist Android?

I ponder why you don’t advocate 4.0 for Android.

Of course, v4 can assist iOS and Android.
The cause I really useful v3 is just because I’ve by no means used v4.
I can’t advocate one thing I’m not utilizing.

I’m at the moment utilizing v3 and have a observe report of updating the app on iOS and Android only a few days in the past.
The cause I’m nonetheless utilizing v3 is easy.
I’ve not been in a position to migrate as a result of the third social gathering libraries I take advantage of usually are not but appropriate with 4.0.

I share the most recent model of the v3 zip file created in my atmosphere on Google Drive.
You can use it if you happen to like.

Probably finest to make use of v4, however as already talked about I’ve no expertise with v4 but.

Thank you very a lot in your reply.Thank you past phrases.

Can I ask you another query?

How do I replace the cocos2d-x engine of the my undertaking?

The technique I used is as follows.

I changed the cocos2d folder of my undertaking with the folder you gave me.

After that, I cleaned and constructed the xcode.

Doing so resulted within the following error:

[‘Box2D/Box2D.h’ file not found]

What did I do fallacious?

I didn’t discover that error as a result of I don’t use Box2D.
The Box2D folder is positioned at

cocos2d/exterior/Box2D/embrace/Box2D/Box2D.h

Since the trail to cocos2d/cocos is meant to be included within the embrace search path
You could possibly embrace it with a modification like this.

#embrace "../exterior/Box2D/Box2D.h"

Or, modify the XCode configuration so as to add cocos2d/exterior to the embrace search path.
That’s all of the concepts I’ve for now.

I don’t suppose crash has a relation with updating your engine.
Problem is probably going at your finish.

You can entry the crash log from xcode->organiser->crashes-> choose model.
This might help you remedy the bug.

Thank you very a lot in your reply.

Thank you very a lot in your reply

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